Solar Warden Teaser Trailer 2017

Comment in the Forums Here With the launch of the new website, we are proud to bring you a teaser trailer! Comment in the Forums Here

Dissolving Gradients Implemented

Dissolving Gradients for Solar Warden This last week I’ve been working on setting up the Dissolve Gradients for UE4 marketplace. Since this was something I wanted and needed for Solar Warden for the Damage Shaders on the hull of the

Then vs Now – March vs Oct

Please Note: These are retroactive posts to show history and progress. It’s fun to look back and compare where you’ve been to where you are now. While setting up Blogger and pulling over my 50+ Development updates of old, I

Solar Warden // ALL NEWS

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    Development Update: 11/03/2016

    3 November 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress Quick Update: Created UMG Asteroid Targetting with Waves Using poof Smoke to create Meteor tail

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    Oct updates catchup – Al...

    30 October 2016 , by Kaze of Kami

    Along with all the weapons and backend updates this month. The Aliens are progressing nicely. First, we have the Grub that has had its Fusion Beam weapon plugged in. Alien Fusion Beam In this video, the Grub spawns from a different Asteroid and fires a powerful beam at the player. This demonstrates that any of the new weapons created can...

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    Development Update: 10/22/2016...

    22 October 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Modular Weapons! – This back end writing on the weapon system has allowed me to split the weapons into the following modules for me to play with. Charge Modes Fire Modes Shot Modes The reason for making this whole system was mainly to allow me to create new weapons easily....

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    Development Update: 10/20/2016...

    20 October 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Fixed Time Step Rates – So one of the latest discoveries that I really should have thought about was to apply a Fixed Timestep to anything that measures values that are piped through a tickrate. What I mean by that is anything that’s relying on Tick updates (updates ...

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    Then vs Now – March vs O...

    11 October 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. It’s fun to look back and compare where you’ve been to where you are now. While setting up Blogger and pulling over my 50+ Development updates of old, I realized how powerful it is to keep track of all of this. From my old days of Developing for Mech...

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    Development Update: 10/10/2016

    10 October 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Lately in Solar Warden development, I’ve been making some tweaks to alot of the lighting within the Level and working on bringing back in the Atmospheric fog. This brought much more atmosphere (no pun intended) to the level without it being dead and a black night. With tha...

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    Development Update: 10/4/2016 ...

    4 October 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 10/4/2016: – DAMN Lights! Cast Shadows SPENSIVE! So I had about like 10+ lights on the ship and wow I didn’t realize how expensive shadow casting in Unreal is. Then again, they aren’t differed lights and are probably full Dynamic. So what ever 🙂...

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    Development Update: 9/30 ̵...

    3 October 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 9/30/2016: – Ran into a bug with Aim Offset when trying to setup the lasers — This might be the cause of missing shots at extreme angles 🙁 TODO: Fix Aim Offset Progress Update 10/2/2016: – Fixed with Aim Offset being done now in world space as.....

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    Development Update: 9/30/2016 ...

    30 September 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 9/30/2016: – Setting up lighting on the Player’s Ship

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    Development Update: 9/19/2016 ...

    19 September 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 9/19/2016: – Been working on getting my Laser Beam working from my Unreal Marketplace project. WIP weapon setup – Got a placeholder material on the Grub so he can look similar to his younger brother the Spore. TODO: Bake real normal map on him and get...

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  • No topic this week
    September 5, 2017
    TRUTHERS, PATRIOTS, AND NON BELIEVERS!!!I come to you with exciting news!I'm not going to be able to post today!  (well other than this one, I mean.)But that isn't inherently exciting, in and of itself.  If anything, that's kind of depressing.  Afte...
  • Warp Factor 9
    August 22, 2017
    TRUTHERS, PATRIOTS, AND NON-BELIEVERS!!!WARP DRIVES!!!I didn't want to cover these last week at all.  Talk about theoretical tech that I just won't be able to wrap my ...
  • Speed and Distance
    August 5, 2017
    TRUTHERS, PATRIOTS, AND NON BELIEVERS!!!First, allow me to humbly apologize, dear readers.  I know many of you expect a post a week and I did not deliver last week. Worry not.I was not abducted.I ...
  • Re: The Song of the day Thread
    July 29, 2017
    World's fastest talking man sings Michael Jackson's BAD in 20 seconds//www.youtube.com/watch?v=4X4Fy8YqysY
  • Re: The Song of the day Thread
    July 25, 2017
    Wintersun - The Forest That Weeps (Summer)//www.youtube.com/watch?v=ffQ2B5qegRg
  • The Fermi Paradox and Civilization Types
    July 24, 2017
    TRUTHERS, PATRIOTS, AND NON BELIEVERS!!!Okay, friends.  Alright.  I heard you.  Loud and clear.Earlier this week, after posting "Meteors... or Something More???", I received a plethora of emails to e...
  • Re: The Song of the day Thread
    July 18, 2017
    //www.youtube.com/watch?v=0tdyU_gW6WE
  • Meteors... or Something More???
    July 16, 2017
    TRUTHERS, PATRIOTS, AND NON BELIEVERS!!!! WE ARE BEING EXTERMINATED!!!! How can one avert their eyes from the palpable destruction and our seemingly neglectful governments ...
  • Re: The Song of the day Thread
    July 14, 2017
    //www.youtube.com/watch?v=9JRLCBb7qK8
  • Re: Ancient buildings or crafts
    July 12, 2017
    awesome look forward to see these different technologies

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