Home // Category: Development Update
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Development Update: 4/23-24/20...
Please Note: These are retroactive posts to show history and progress. Progress Update 4/23-24/2016: – Added Spec to Earth – Added Cloud Shadows NOTE: (this is faked with another material running parrallel with the clouds and closer to the surface. Looks good from many angles, but some angles it looks like a distortion or fuzzy effect w... Read more
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Development Update: 3/31/2016
Please Note: These are retroactive posts to show history and progress. Progress 3/31/2016: Environmental Tweaks tonight – Tweaked Atmosphere Fresnel to match that more of Google Earth 3D So for fun, I took a quick screen grab of Google Earth and lined it up with what I had in game for comparison. – Tweaked Ground to receive more ambient... Read more
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Development Update: 3/30/2016
Please Note: These are retroactive posts to show history and progress. Progress 3/30/2016: – Aim Offset working with the HUD only – Using Scene Component instead of Billboard for AimOffset – Throttle and Current Speed are translated onto Ship – Throttle and Current Speed now showing on HUD – Physics Simulation now work... Read more
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Development Update: 3/22/2016
Progress 3/22/2016: – Got Local offset on the Aim billboard working on Mouse and Gamepad input – Found out the HUD can have the transparent Textures and look great – Setup lookrotation to be the new input Rotation for the spaceship – See Video below! – First time trying to setup Openbroadcaster with Unreal rec... Read more
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Development Update: 3/17-21/20...
Please Note: These are retroactive posts to show history and progress. Progress 3/17-21/2016: – Been slowly working on the Input keys — W/S for throttle — Shift is for Afterburner – Added HUD setup of the ship for Throttle – Also removed Mouse visual (cross hair) and added a texture setup to be used on the ship for aim... Read more
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Development Update: 3/14/2016
Please Note: These are retroactive posts to show history and progress. Progress 3/14/2016: – From Friday been tuning more of the materials on Earth – Created new Meteors from the Debris Maker 2.0 – Have high polys and low polys of Meteors – Created a test Meteor to place in engine for reference – Did some small amount... Read more
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Development Update: 3/11/2016
Please Note: These are retroactive posts to show history and progress. Progress 3/11/2016: – Implemented the Test Shader into Earth Orbit Map – Recreated Ground 1-4 and night ground 1-4 textures (auto mips at 4k, need to find a way around that for 8k rez) – Implemented Atmosphere, Cloud and Ground shaders – Created Actors to... Read more
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Development Update: 3/11/2016
Please Note: These are retroactive posts to show history and progress. Progress 3/10/2016: – Tested created Planet Shader with Earth Textures – Tested creating Sun Actor to rotate with Directional Light Read more
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Development Update 3/8/2016
Please Note: These are retroactive posts to show history and progress. Progress 3/8/2016: – Early editor setup that began with the “Flying” template in Unreal 4.8 – Using a modified MWLL Sulla ship as placeholder for Player’s Ship. – Got Celestial Grid, Celestial Stars, Celestial Constellations setup on a SkySphe... Read more
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- Utility spacecraft
June 14, 2018A tugboat like craft (maybe variant(s)s of the H.U.R.K. transport?) built for dedicated reclaiming of resources, destroyed Warden craft and Silicoid husks, pilots and API boxes that successfully eject from destroyed Warden craft, and moving satellites ... - Artificial Pilot Intelligences
June 14, 2018APP or API - artificial pilot personality or artificial pilot intelligenceFielded after research into artificial intelligence nets the necessary breakthroughs, artificial pilot computer systems could be installed into Warden craft to function as human... - Shell company space-missions
June 14, 2018The idea: using shell companies for deploying civilian cargo into space to make money on the side. Such missions could also use transport craft to get other, more important resources into space. Thus with limited transporters the commander would have ... - Asteroid-based resources
June 14, 2018The idea is that resources could be reclaimed from asteroids that Silicoid arrive in, are sent to distract fire in a Silicoid rush/damage Earth's surface, or end up on a course to just pass by.H.U.R.K. transports could be deployed to carry a mining la... - Re: Capital ships humans-aliens
February 17, 2018OMG you just make me happy to hear that ty agent for the replay beautiful i can't wait to play your game - Re: Weapons rarity alien containers and Bosses
February 17, 2018ty for the replay is sounds good can't wait to see what the game hase to offer once it is realised - Re: Capital ships humans-aliens
February 16, 2018Thanks for the support!To answer your first question. We do have ships that are larger than the fighters which are the "Corvettes". They are much slower in handling, but pack quite a punch with their multiple turret mounts as well as larger weapons yo... - Re: Weapons rarity alien containers and Bosses
February 16, 2018No worries, your English is fine .We don't believe in an RNG loot drop system as we feel that it pulls Players out from the immersion factor and reinforces a more "gambling style" reward, rather than a hard work pay off. However there is still RNG, ... - Weapons rarity alien containers and Bosses
February 13, 2018Hello all me again any plans for Weapons rarity and alien contaners for the game for as example alien contaners where you need to hack the container to get a RNG alien Weapon rarity ore armor parts from tier 1-5 Killing a alien boss to get the weapo... - Capital ships humans-aliens
February 13, 2018Hello all first i will like to apologize for my bad english i help my self with google second amazing game 110% i will buy it now for the mane topic will the game have capital ships like cruisers battlecruisers battleships carriers dreadnoughts and log...