Solar Warden // ALL NEWS
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Dev Update – More Improv...
Greetings Wardens In this update, we will look at more improvements to both functionality and optimizations. Also in this update, we will talk about us exploring using AI art generation to speed up our concept generation to help with story telling and character development for the game. Further Ship Refactoring – Outside Turret Firing Arc One...
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Dev Update – Refactor to...
Greetings Wardens In this update I wanted to start showing off the new refactoring benefits since the demo. I know these have been slow to be shown off, but the target of having the Alpha release with Ship customization was always the goal, and why not also include the refactoring of all the logic to work properly in Multiplayer? In...
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Dev Update – Ship Rotati...
Dev Update – Ship Rotation and Sockets Greetings Wardens In this Dev Update I wanted to show off some progress made with pulling over all the systems from the old Spaceship Pawn onto the new one and a few improvements that are a result of the efforts. The main things I wanted to highlight are the flight characteristics and control...
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Before Alpha Features Review –...
Features Review – Part 4 Greetings Wardens In this review, we will discuss more of the future features that we have planned that will be introduced further down the line in production that will link back to core features within the Alpha and how you the backers will get the first taste for what’s to come. These ideas include Different.....
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Before Alpha Features Review &...
Features Review – Part 3 Greetings Wardens In this update we will continue to talk about the new features implemented since the Demo. As with the previous parts, we will only cover a few topics. In this specific update, we continue talking about first the New Flight Modes and Orientation Modes (even though Turret view was already put in the.....
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Before Alpha Features Review &...
Features Review – Part 2 Greetings Wardens In this update we will continue to talk about the new features put in since the Demo. As with Part 1, we will likely not get to everything in this update as well and will keep providing some summary review notes of all that has changed and what to expect differently from the...
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Before Alpha Features Review &...
Features Review – Part 1 Greetings Wardens In this update, we will be reviewing all the new features added since the Demo in preparation for the Alpha release for all the original backers. I wanted to refresh your memory on the new Ship HUD, Tactical View, Fleet Groups, Ship Construction, new Ships (including the larger vessels), new Aliens, ...
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New Movement Code and Feature ...
Massive breakthroughs with new movement code! Everything seems like it’s finally coming together! The new Force based movement/rotation (Angular velocity) seems to finally be coming together! Some of the biggest additions have been to look into applying counter accelerations when no input is being applied (basically providing your own drag in...
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Ugly Briefs Update #5
Instant rotation speed woes So I wanted to give an update this weekend in relation to what I want to have working in the Alpha with new Movement code and what to expect, but it seems like it’s going to be a lot more work than I initially thought. Originally, I thought it would be pretty simple to setup a...
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Tactical View Updates
Greetings Wardens In this update, I wanted to remind everyone that the project is still in the works and I haven’t fallen off the planet (yet). There have been some hiccups in my personal life where it’s been a struggle to keep up with real life demands and I had to give up some development time to fulfill those obligations....
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