Solar Warden // ALL NEWS

  • Dev Update – Weapon Grou...

    2 December 2018 , by Kaze of Kami

    Greetings Wardens In this week’s update we are showing off the current WIP of the Weapon Group List you will have access to from your Ship (and later in the Hangar to save your variants). Weapon Group List We have now included a new window for the Ship HUD that can be toggled visible with a keybind. This new window...

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  • Dev Update – Weapons in ...

    11 November 2018 , by Kaze of Kami

    Greetings Wardens In this update, we wanted to show off in video format the work done now to the new Ship HUD with all the weapon groupings and individual weapon ready status. Weapons HUD Video Lead Developer – Kamikaze walks us through all the latest implemented HUD work such as the Speed Indicators, Weapon Ready Status Dots, and the Weapon....

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  • Dev Update – Shield Prot...

    3 November 2018 , by Kaze of Kami

    Greetings Wardens In this week’s update we will be taking a look at some of the new energy Shields prototyping and “Directional Shields” gameplay concepts. Directional Shields You may have been wondering if or when we were going to implement energy shields onto vessels. Well that wait is now over. During around Mid-game technology...

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  • Dev Update – New Ship HU...

    27 October 2018 , by Kaze of Kami

    Greetings Warden In this week’s update, we are happy to show off the new Ship HUD we’re currently working on. This HUD has much of the same functionality as the one seen in the Demo, but is now mostly condensed into the floating crosshair allowing you to have all of your key information centered on the area you look at...

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  • Dev Update – Mega-Meteor...

    20 October 2018 , by Kaze of Kami

    Greetings Wardens In this week’s update, we’d like to share with you the current WIP status of the Mega Meteor destruction and “Descent” style gameplay involved in nuking this Extinction Level Event from the inside. Mega Meteor – Prebroken Since the revamping of the meteor destruction and making certain the shadows wor...

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  • Dev Update – Asteroid Vi...

    12 October 2018 , by Kaze of Kami

    Greetings Wardens In this week’s update we take a look at further improving the look and feel of the Asteroids. New Asteroid visual updates along with new Asteroid Types. New Asteroid visuals update Since we’ve been overhauling the destruction of the Asteroids, we’ve also taken the time to perform a visual update on the Asteroids ...

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  • Dev Update – Crystalline...

    6 October 2018 , by Kaze of Kami

    Greetings Wardens In this week’s update we take a look at some WIP assets. From the concept art for the the new Crystalline Silicoid as well as a new more optimal method of Asteroid Destruction (allowing for those AMD cards to work better and allow for more features to be plugged in for destruction). WIP Crystalline Grub As we develop...

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  • Dev Update – Railguns an...

    22 September 2018 , by Kaze of Kami

    Greetings Wardens In this week’s update we look at the new Music system with blends done via FMOD, allowing for easy transitions between music tracks for low to high intensity combat, and also blending between the strategic PDI layer down to flight music while controlling a ship. Also in this update we look at the new weapon pips in order...

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  • Dev Update 9/14/2018

    14 September 2018 , by Kaze of Kami

    Greetings Wardens Happy Friday! In this week’s update, we cover some additions with the Modular Defense Satellites, and going forward with replacing “Cascade Shadow Maps” with “Raytraced Distance Field Shadows” (New way of dealing with shadows on such a massive scale). Modular Satellites Progress These unmanned automat...

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  • Dev Update: 9/7/2018 – F...

    7 September 2018 , by Kaze of Kami

    Greetings Wardens In this week’s update, we’d like to share with you some of the latest with regards to some of the Art Assets, Paints, progress with FMOD integration and some Multiplayer Updates! Enjoy! Completed Fighter Shipyard Art Asset We have now completed the art asset for the Fighter Shipyard and are no longer using the Whitebox...

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Solar Warden on IndieDB

Solar Warden
  • Utility spacecraft
    June 14, 2018
    A tugboat like craft (maybe variant(s)s of the H.U.R.K. transport?) built for dedicated reclaiming of resources, destroyed Warden craft and Silicoid husks, pilots and API boxes that successfully eject from destroyed Warden craft, and moving satellites ...
  • Artificial Pilot Intelligences
    June 14, 2018
    APP or API - artificial pilot personality or artificial pilot intelligenceFielded after research into artificial intelligence nets the necessary breakthroughs, artificial pilot computer systems could be installed into Warden craft to function as human...
  • Shell company space-missions
    June 14, 2018
    The idea: using shell companies for deploying civilian cargo into space to make money on the side. Such missions could also use transport craft to get other, more important resources into space.  Thus with limited transporters the commander would have ...
  • Asteroid-based resources
    June 14, 2018
    The idea is that resources could be reclaimed from asteroids that Silicoid arrive in, are sent to distract fire in a Silicoid rush/damage Earth's surface, or end up on a course to just pass by.H.U.R.K. transports could be deployed to carry a mining la...
  • Re: Capital ships humans-aliens
    February 17, 2018
    OMG you just make me happy to hear that ty agent for the replay beautiful i can't wait to play your game 
  • Re: Weapons rarity alien containers and Bosses
    February 17, 2018
    ty for the replay is sounds good can't wait to see what the game hase to offer once it is realised
  • Re: Capital ships humans-aliens
    February 16, 2018
    Thanks for the support!To answer your first question. We do have ships that are larger than the fighters which are the "Corvettes". They are much slower in handling, but pack quite a punch with their multiple turret mounts as well as larger weapons yo...
  • Re: Weapons rarity alien containers and Bosses
    February 16, 2018
    No worries, your English is fine .We don't believe in an RNG loot drop system as we feel that it pulls Players out from the immersion factor and reinforces a more "gambling style" reward, rather than a hard work pay off. However there is still RNG, ...
  • Weapons rarity alien containers and Bosses
    February 13, 2018
    Hello all me again any plans for Weapons rarity and alien contaners for the game for as example alien contaners where you need to hack the container to get a RNG alien Weapon rarity ore armor parts from tier 1-5 Killing a alien boss to get the weapo...
  • Capital ships humans-aliens
    February 13, 2018
    Hello all first i will like to apologize for my bad english i help my self with google second amazing game 110% i will buy it now for the mane topic will the game have capital ships like cruisers battlecruisers battleships carriers dreadnoughts and log...

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