Solar Warden // ALL NEWS

  • Dev Update – Ship Rotati...

    19 June 2022 , by Kaze of Kami

    Dev Update – Ship Rotation and Sockets Greetings Wardens In this Dev Update I wanted to show off some progress made with pulling over all the systems from the old Spaceship Pawn onto the new one and a few improvements that are a result of the efforts. The main things I wanted to highlight are the flight characteristics and control...

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  • Before Alpha Features Review –...

    11 June 2022 , by Kaze of Kami

    Features Review – Part 4 Greetings Wardens In this review, we will discuss more of the future features that we have planned that will be introduced further down the line in production that will link back to core features within the Alpha and how you the backers will get the first taste for what’s to come. These ideas include Different.....

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  • Before Alpha Features Review &...

    4 June 2022 , by Kaze of Kami

    Features Review – Part 3 Greetings Wardens In this update we will continue to talk about the new features implemented since the Demo. As with the previous parts, we will only cover a few topics. In this specific update, we continue talking about first the New Flight Modes and Orientation Modes (even though Turret view was already put in the.....

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  • Before Alpha Features Review &...

    27 May 2022 , by Kaze of Kami

    Features Review – Part 2 Greetings Wardens In this update we will continue to talk about the new features put in since the Demo. As with Part 1, we will likely not get to everything in this update as well and will keep providing some summary review notes of all that has changed and what to expect differently from the...

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  • Before Alpha Features Review &...

    20 May 2022 , by Kaze of Kami

    Features Review – Part 1 Greetings Wardens In this update, we will be reviewing all the new features added since the Demo in preparation for the Alpha release for all the original backers. I wanted to refresh your memory on the new Ship HUD, Tactical View, Fleet Groups, Ship Construction, new Ships (including the larger vessels), new Aliens, ...

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  • New Movement Code and Feature ...

    1 October 2021 , by Kaze of Kami

    Massive breakthroughs with new movement code! Everything seems like it’s finally coming together! The new Force based movement/rotation (Angular velocity) seems to finally be coming together! Some of the biggest additions have been to look into applying counter accelerations when no input is being applied (basically providing your own drag in...

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  • Ugly Briefs Update #5

    9 July 2021 , by Kaze of Kami

    Instant rotation speed woes So I wanted to give an update this weekend in relation to what I want to have working in the Alpha with new Movement code and what to expect, but it seems like it’s going to be a lot more work than I initially thought. Originally, I thought it would be pretty simple to setup a...

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  • Tactical View Updates

    13 June 2021 , by Kaze of Kami

    Greetings Wardens In this update, I wanted to remind everyone that the project is still in the works and I haven’t fallen off the planet (yet). There have been some hiccups in my personal life where it’s been a struggle to keep up with real life demands and I had to give up some development time to fulfill those obligations....

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  • Ugly Briefs Update #4

    15 February 2021 , by Kaze of Kami

    Frame Delay?? So I just wanna chime in here and bitch about why there’s a need for a frame delay on “Event Possess”. Usually with Event nodes, all the logic seems to be executed on the Pawn first, and then executes the entire node for that event including all required outputs to have return values. So then why is it...

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  • Ugly Briefs Update #3

    5 February 2021 , by Kaze of Kami

    Let me have CONTROL! Right, so this issue with “Controllers” in Unreal has been an on going annoyance since the beginning of the project. Anyone who has done work with Pawn Possession or Multiplayer has had to deal with Controllers (Player Controllers / AI Controllers). Imagine having to deal with assuming control of your ship, but the ...

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Solar Warden on IndieDB

Solar Warden
  • Utility spacecraft
    June 14, 2018
    A tugboat like craft (maybe variant(s)s of the H.U.R.K. transport?) built for dedicated reclaiming of resources, destroyed Warden craft and Silicoid husks, pilots and API boxes that successfully eject from destroyed Warden craft, and moving satellites ...
  • Artificial Pilot Intelligences
    June 14, 2018
    APP or API - artificial pilot personality or artificial pilot intelligenceFielded after research into artificial intelligence nets the necessary breakthroughs, artificial pilot computer systems could be installed into Warden craft to function as human...
  • Shell company space-missions
    June 14, 2018
    The idea: using shell companies for deploying civilian cargo into space to make money on the side. Such missions could also use transport craft to get other, more important resources into space.  Thus with limited transporters the commander would have ...
  • Asteroid-based resources
    June 14, 2018
    The idea is that resources could be reclaimed from asteroids that Silicoid arrive in, are sent to distract fire in a Silicoid rush/damage Earth's surface, or end up on a course to just pass by.H.U.R.K. transports could be deployed to carry a mining la...
  • Re: Capital ships humans-aliens
    February 17, 2018
    OMG you just make me happy to hear that ty agent for the replay beautiful i can't wait to play your game 
  • Re: Weapons rarity alien containers and Bosses
    February 17, 2018
    ty for the replay is sounds good can't wait to see what the game hase to offer once it is realised
  • Re: Capital ships humans-aliens
    February 16, 2018
    Thanks for the support!To answer your first question. We do have ships that are larger than the fighters which are the "Corvettes". They are much slower in handling, but pack quite a punch with their multiple turret mounts as well as larger weapons yo...
  • Re: Weapons rarity alien containers and Bosses
    February 16, 2018
    No worries, your English is fine .We don't believe in an RNG loot drop system as we feel that it pulls Players out from the immersion factor and reinforces a more "gambling style" reward, rather than a hard work pay off. However there is still RNG, ...
  • Weapons rarity alien containers and Bosses
    February 13, 2018
    Hello all me again any plans for Weapons rarity and alien contaners for the game for as example alien contaners where you need to hack the container to get a RNG alien Weapon rarity ore armor parts from tier 1-5 Killing a alien boss to get the weapo...
  • Capital ships humans-aliens
    February 13, 2018
    Hello all first i will like to apologize for my bad english i help my self with google second amazing game 110% i will buy it now for the mane topic will the game have capital ships like cruisers battlecruisers battleships carriers dreadnoughts and log...

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