Solar Warden // ALL NEWS

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    Development Update: 4/14/2017 ...

    14 April 2017 , by Kaze of Kami

    Progress Update: – Blocked out Zenith Hangar Created a whole internal Hangar for the ships to edit their loadouts later on. Check out the early blockouts and WIP Lighting below. Comment on the Forum Here

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    Development Update: 04/11/2017...

    11 April 2017 , by Kaze of Kami

    Progress Update: New Target List has been implemented — Filters for Target List (Radar List) include: All, Enemy Threats, Waypoints/Satellites, Meteor Clusters (WIP Icon and target type), and Hangars — All Types of Screen Indicators have been moved into one Screen Indicator type of “Target” to allow for easy parsing of infor...

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    Development Update: 3/29/2017 ...

    29 March 2017 , by Kaze of Kami

    Progress Update 3/29/2017: -BUG FIX Fixed the Aim Dipping issue!!!! This was a bug that was plaguing me for awhile. This issue happened where the guns were not lining up during when doing a banking turn. I had to unrotate the look at target relative to the inverse camera. With this fix I got the Rotations on the Guns to...

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    Development Update: 01/30/2017...

    30 January 2017 , by Kaze of Kami

    Development Update -Implemented On/Off Screen Indicators –Now setup on the Ship HUD These new On/Off Screen Indicators will help with on screen Targeting and following of what ever needs to be tracked! Just now need to replace the art with them and also set them up with the Asteroids/Aliens. Shouldn’t be too hard 

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    Development Update: 01/29/2017...

    29 January 2017 , by Kaze of Kami

    Man… I just have to say… SCREW THE CAMERA SPRING ARM LAG. So I’ve been running into a few problems with the Spring Arm Component and it’s Lag functions. Seemed like a few things weren’t very well thought out when they made this. Especially for anything with flight. The First thing was the issue with the Gimbal lock on ...

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    Wormholes for Solar Warden

    21 January 2017 , by Kaze of Kami

    Development Update – Wormholes for Solar Warden So for January I’ve been working on some Wormhole tech and got pretty far with it. These wormholes are not the usual 2D Portals that you see in “Portal” or all of those other tutorials out there for Unreal, but rather more like the move “Interstellar” with a 3D sing...

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    Dissolving Gradients Implement...

    21 December 2016 , by Kaze of Kami

    Dissolving Gradients for Solar Warden This last week I’ve been working on setting up the Dissolve Gradients for UE4 marketplace. Since this was something I wanted and needed for Solar Warden for the Damage Shaders on the hull of the ship (and for later effects like Shield Destruction). Description Create Dissolving or blending materials from ...

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    Development Update: 11/03/2016

    3 November 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress Quick Update: Created UMG Asteroid Targetting with Waves Using poof Smoke to create Meteor tail

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    Oct updates catchup – Al...

    30 October 2016 , by Kaze of Kami

    Along with all the weapons and backend updates this month. The Aliens are progressing nicely. First, we have the Grub that has had its Fusion Beam weapon plugged in. Alien Fusion Beam In this video, the Grub spawns from a different Asteroid and fires a powerful beam at the player. This demonstrates that any of the new weapons created can...

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Solar Warden
  • Re: Capital ships humans-aliens
    February 17, 2018
    OMG you just make me happy to hear that ty agent for the replay beautiful i can't wait to play your game 
  • Re: Weapons rarity alien containers and Bosses
    February 17, 2018
    ty for the replay is sounds good can't wait to see what the game hase to offer once it is realised
  • Re: Capital ships humans-aliens
    February 16, 2018
    Thanks for the support!To answer your first question. We do have ships that are larger than the fighters which are the "Corvettes". They are much slower in handling, but pack quite a punch with their multiple turret mounts as well as larger weapons yo...
  • Re: Weapons rarity alien containers and Bosses
    February 16, 2018
    No worries, your English is fine .We don't believe in an RNG loot drop system as we feel that it pulls Players out from the immersion factor and reinforces a more "gambling style" reward, rather than a hard work pay off. However there is still RNG, ...
  • Weapons rarity alien containers and Bosses
    February 13, 2018
    Hello all me again any plans for Weapons rarity and alien contaners for the game for as example alien contaners where you need to hack the container to get a RNG alien Weapon rarity ore armor parts from tier 1-5 Killing a alien boss to get the weapo...
  • Capital ships humans-aliens
    February 13, 2018
    Hello all first i will like to apologize for my bad english i help my self with google second amazing game 110% i will buy it now for the mane topic will the game have capital ships like cruisers battlecruisers battleships carriers dreadnoughts and log...
  • Re: The Song of the day Thread
    January 23, 2018
    As for my first of what may very-well be many posts, I give you the song that was to inspire a group of Volunteer Game Developers.    Nay!  .A Moment in Gaming history! That may very well be realized again here! This team may very well require to have ...
  • No topic this week
    September 5, 2017
    TRUTHERS, PATRIOTS, AND NON BELIEVERS!!!I come to you with exciting news!I'm not going to be able to post today!  (well other than this one, I mean.)But that isn't inherently exciting, in and of itself.  If anything, that's kind of depressing.  Afte...
  • Warp Factor 9
    August 22, 2017
    TRUTHERS, PATRIOTS, AND NON-BELIEVERS!!!WARP DRIVES!!!I didn't want to cover these last week at all.  Talk about theoretical tech that I just won't be able to wrap my ...
  • Speed and Distance
    August 5, 2017
    TRUTHERS, PATRIOTS, AND NON BELIEVERS!!!First, allow me to humbly apologize, dear readers.  I know many of you expect a post a week and I did not deliver last week. Worry not.I was not abducted.I ...

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