Home // Blog // Ugly Briefs Update #4

Frame Delay??

So I just wanna chime in here and bitch about why there’s a need for a frame delay on “Event Possess”. Usually with Event nodes, all the logic seems to be executed on the Pawn first, and then executes the entire node for that event including all required outputs to have return values. So then why is it that “Event Possess” seems to be the only node that seems to complete its logic and executes a return before the actual “Possession” of the Pawn occurs? I know this is kind of a spin off of the last little rant, but I needed to get this off my chest since this stupid bug has been here since 4.10 and keeps annoying me, especially for Multiplayer support.


Basically the problem is that this Event Possess is pretty critical to know when the AI or a Player takes control of the Spaceships and I need to then check to see if it’s actually an AI or a Player to take control so I can do things like Initialize the ship (turn on engines, lights, HUD, etc) and activate weapons/weapon groups. Well the problem with this dumb node is that the actual event skips ahead of confirming who’s actually in control and proceeds to perform the execution of the return node BEFORE an actual controller (AI/Player) actually possesses it. This of course leads to issues with HUD not being initialized for a Player or even issues with the AI not knowing it’s in control of the ship.


This problem is actually further compounded by Multiplayer where the Client needs to also be aware of their possession of the Pawn prior to, so even this Frame Delay trick doesn’t work in Muliplayer and I will need to look into a better method to confirm the actual Controller on the client side so Player’s in MP won’t be stuck with no HUD.


I really wish that Epic would make these core Events in Blueprints work better out of the box, especially for basic controller assignment and also with Multiplayer information passing. But c’est la vie I guess…

I hope you all enjoyed this brief,

God speed, Warden


0 Comments ON " Ugly Briefs Update #4 "

Subscribe to the Solar Warden Newsletter

Solar Warden on Social Media





Join Live Chat on Discord

Solar Warden on IndieDB

Solar Warden
  • Utility spacecraft
    June 14, 2018
    A tugboat like craft (maybe variant(s)s of the H.U.R.K. transport?) built for dedicated reclaiming of resources, destroyed Warden craft and Silicoid husks, pilots and API boxes that successfully eject from destroyed Warden craft, and moving satellites ...
  • Artificial Pilot Intelligences
    June 14, 2018
    APP or API - artificial pilot personality or artificial pilot intelligenceFielded after research into artificial intelligence nets the necessary breakthroughs, artificial pilot computer systems could be installed into Warden craft to function as human...
  • Shell company space-missions
    June 14, 2018
    The idea: using shell companies for deploying civilian cargo into space to make money on the side. Such missions could also use transport craft to get other, more important resources into space.  Thus with limited transporters the commander would have ...
  • Asteroid-based resources
    June 14, 2018
    The idea is that resources could be reclaimed from asteroids that Silicoid arrive in, are sent to distract fire in a Silicoid rush/damage Earth's surface, or end up on a course to just pass by.H.U.R.K. transports could be deployed to carry a mining la...
  • Re: Capital ships humans-aliens
    February 17, 2018
    OMG you just make me happy to hear that ty agent for the replay beautiful i can't wait to play your game 
  • Re: Weapons rarity alien containers and Bosses
    February 17, 2018
    ty for the replay is sounds good can't wait to see what the game hase to offer once it is realised
  • Re: Capital ships humans-aliens
    February 16, 2018
    Thanks for the support!To answer your first question. We do have ships that are larger than the fighters which are the "Corvettes". They are much slower in handling, but pack quite a punch with their multiple turret mounts as well as larger weapons yo...
  • Re: Weapons rarity alien containers and Bosses
    February 16, 2018
    No worries, your English is fine .We don't believe in an RNG loot drop system as we feel that it pulls Players out from the immersion factor and reinforces a more "gambling style" reward, rather than a hard work pay off. However there is still RNG, ...
  • Weapons rarity alien containers and Bosses
    February 13, 2018
    Hello all me again any plans for Weapons rarity and alien contaners for the game for as example alien contaners where you need to hack the container to get a RNG alien Weapon rarity ore armor parts from tier 1-5 Killing a alien boss to get the weapo...
  • Capital ships humans-aliens
    February 13, 2018
    Hello all first i will like to apologize for my bad english i help my self with google second amazing game 110% i will buy it now for the mane topic will the game have capital ships like cruisers battlecruisers battleships carriers dreadnoughts and log...

Polar Zenith Copyright © 2022 Polar Zenith, LLC. All Rights Reserved.