Home // Blog // Getting the project back on track

Greetings Wardens

In this update, we want to talk about how we are getting the project back on track even during these lockdowns and some sneak peaks at some new content.

Getting back on track before February

From our previous update here we mentioned we would be placing the project on hold until next year and then update you all in February. I mentioned that you should take care in preparing for what is to come with the next wave of lockdowns and we still believe there will be massive civil unrest immediately after the United States election. I still hold that to be accurate and still believe that you should do what is necessary to safe guard your own households and prepare for the worst. With that said, I believe I am as ready as I can be for whatever is to come and don’t want to become stir crazy and wish to return to working on my passion which is this project.

During this time I will be working on integrations of the new Unreal Engine 4.25 (we’ve already finished integrating the new FMOD systems for 4.25) and all the new features included with the engine updates, such as the Chaos destruction engine that we may be able to utilize for Asteroid Destruction, as well as improving several back end systems to fix the performance issues. Such performance issues that was seen in both the Demo and Development builds with a high number of ships and enemies all at once. Also I am working on refitting the central “SpaceshipPawn” we use for all spacecraft to have all of their systems split into components to allow for a much more modular setup and allow for better Multiplayer setup.

Some early teasers

Along with refitting the backend, there are some new visuals that I am willing to showcase. As a bonus for everyone waiting so long for the release, we’ve decided to include 2 new bonus craft to the game for everyone to enjoy. I’d like to introduce you to the new Hoplite fighter and Myrmidon heavy fighter.

(Left = Icarus for size comparison, Middle = Hoplite, Right = Myrmidon)

These two new fighters are early aerospace fighters that were converted to spacecraft and used by the Solar Warden before the use of the Icarus and its Mag Drive. These craft have a much lighter frame than the Icarus due to the need for atmospheric lift prior to being space born fighter craft. Even if these converted aerospace fighters are obsolete due to a lack of built in Mag Drives to traverse around the globe quickly, it may make sense to retro fit some of these craft with some of the latest technology and utilize their superior agility in combat.

As the Hoplite seen above can out accelerate and out maneuver the Icarus, its lack of size makes it vulnerable to low energy capacity and may shut itself down if pushed too hard. The Myrmidon attempts to correct this with a larger chassis allowing for not only more energy capacity, but also more armament capabilities. The Myrmidon was also designed with a second seat in mind for missile control and auxiliary experimental systems such as Electronic Counter Measures.

 Thank you again for your patience

I fully understand the frustrations in waiting for the completion of this project. No words can express the remorse I feel for not providing you with the game on time regardless of the current chaos in the world at the moment. Regardless how you feel about the project, know that we are not abandoning this project and we will make good to all of our backers that we will continue making progress to be able to release the game you all deserve.

I thank you for your understanding and am eager to release new teaser updates before February in the Solar Warden Discord.

God speed Warden.
-Kami

0 Comments ON " Getting the project back on track "

Subscribe to the Solar Warden Newsletter

Solar Warden on Social Media

Facebook

Twitter


YouTube


Reddit

Join Live Chat on Discord

Solar Warden on IndieDB

Solar Warden
  • Utility spacecraft
    June 14, 2018
    A tugboat like craft (maybe variant(s)s of the H.U.R.K. transport?) built for dedicated reclaiming of resources, destroyed Warden craft and Silicoid husks, pilots and API boxes that successfully eject from destroyed Warden craft, and moving satellites ...
  • Artificial Pilot Intelligences
    June 14, 2018
    APP or API - artificial pilot personality or artificial pilot intelligenceFielded after research into artificial intelligence nets the necessary breakthroughs, artificial pilot computer systems could be installed into Warden craft to function as human...
  • Shell company space-missions
    June 14, 2018
    The idea: using shell companies for deploying civilian cargo into space to make money on the side. Such missions could also use transport craft to get other, more important resources into space.  Thus with limited transporters the commander would have ...
  • Asteroid-based resources
    June 14, 2018
    The idea is that resources could be reclaimed from asteroids that Silicoid arrive in, are sent to distract fire in a Silicoid rush/damage Earth's surface, or end up on a course to just pass by.H.U.R.K. transports could be deployed to carry a mining la...
  • Re: Capital ships humans-aliens
    February 17, 2018
    OMG you just make me happy to hear that ty agent for the replay beautiful i can't wait to play your game 
  • Re: Weapons rarity alien containers and Bosses
    February 17, 2018
    ty for the replay is sounds good can't wait to see what the game hase to offer once it is realised
  • Re: Capital ships humans-aliens
    February 16, 2018
    Thanks for the support!To answer your first question. We do have ships that are larger than the fighters which are the "Corvettes". They are much slower in handling, but pack quite a punch with their multiple turret mounts as well as larger weapons yo...
  • Re: Weapons rarity alien containers and Bosses
    February 16, 2018
    No worries, your English is fine .We don't believe in an RNG loot drop system as we feel that it pulls Players out from the immersion factor and reinforces a more "gambling style" reward, rather than a hard work pay off. However there is still RNG, ...
  • Weapons rarity alien containers and Bosses
    February 13, 2018
    Hello all me again any plans for Weapons rarity and alien contaners for the game for as example alien contaners where you need to hack the container to get a RNG alien Weapon rarity ore armor parts from tier 1-5 Killing a alien boss to get the weapo...
  • Capital ships humans-aliens
    February 13, 2018
    Hello all first i will like to apologize for my bad english i help my self with google second amazing game 110% i will buy it now for the mane topic will the game have capital ships like cruisers battlecruisers battleships carriers dreadnoughts and log...

Polar Zenith Copyright © 2018 Polar Zenith, LLC. All Rights Reserved.