Home // Category: Development Update

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    Development Update: 8/28/2016 ...

    28 August 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 8/28/2016: – PDI News ticker done and repositioned – Funding Menu WIP TODO: Canada seems to be shouldering the burden of this Project. Perhaps it’s time to let other countries in to handle it 🙂 Read more

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    Development Update: 8/27/2016 ...

    27 August 2016 , by Kaze of Kami

    Progress Update 8/27/2016: – WIP PDI Overview 2 — Icons and the like TODO: Make News Ticker run across whole bottom TODO: Shrink Earth population and isolate it a bit more – WIP PDI Overview (UMG is taking awhile….) I’m finding UMG really slow to work with. Probably because it’s almost like web designing in HTML&... Read more

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    Development Update: 8/16/2016 ...

    16 August 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 8/16/2016: – WIP 3D CityMarkers – Look much better, but need to find a better way to setup the light shafts TODO: Animations for idle, hover, selection, return to idle. – WIP Asteroid Impact 3D Markers – Look interesting, but not quite dig... Read more

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    Development Update: 8/12/2016 ...

    12 August 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 8/12/2016: Would’ve posted earlier but was bogged down by business crap – Normal Map Place on Earth which works for both Real and PDI versions – Also tweaked cities to glow a little more with bloom and also tweaked the colour to be more deeper o... Read more

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    Development Update: 8/10/2016 ...

    10 August 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 8/10/2016: – WIP PDI Intro 3 — Lots of work with Ground texture multiplied when PDI is on — Country borders with some replaceme label — New animated texture for City Markers — Wireframe shrank to be showing only water — Dither ... Read more

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    Development Update: 7/31/2016 ...

    31 July 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 7/31/2016: – WIP PDI Intro 2 — Fixed up some rotational issues with the initial planet intro to PDI interface — Found out about the Possession before Camera Blend bug — Added Continent outlines — Added Wireframe Scanning — Setu... Read more

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    Development Update: 7/29-30/20...

    30 July 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 7/29-30/2016: – WIP PDI Intro — Been working with the Vertex Animation Tools for the Wireframe Earth PDI https://docs.unrealengine.com/latest/INT/Engine/Animation/Tools/VertexAnimationTool/VAT_TL_Meshes/ — Set this up onto the Planet to have an ... Read more

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    Development Update: 7/25/2016 ...

    25 July 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 7/25/2016: – WIP MagDrive — Finished up the basic Stages for MagDrive Logic — Have the MagDrive slow you down when you reach the Waypoint — Have some Placeholder particle Effects for SPPPPEEEEEEEDDDDD TODO: ReplaceMe Particles for MagDrive... Read more

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    Development Update: 7/24/2016 ...

    24 July 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 7/24/2016: – Added Waypoint Targeting with “T” — Also have a Collision Check so you don’t crash into planets and the like – Added MagDrive WIP on “Z” NOTE: Doesn’t look like much, but I have a staged accelerat... Read more

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    Development Update: 7/23/2016 ...

    23 July 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 7/23/2016: – Fixed up Earth to cast a shadow at a very low resolution since it wasn’t casting a Shadow already and the lighting was casting onto objects behind the Earth. – Did some minor tweaks to bring back Eye Adaption a bit – makes the... Read more

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