Home // Category: Development Update

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    Development Update: 8/28/2016 ...

    28 August 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 8/28/2016: – PDI News ticker done and repositioned – Funding Menu WIP TODO: Canada seems to be shouldering the burden of this Project. Perhaps it’s time to let other countries in to handle it 🙂 Read more

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    Development Update: 8/27/2016 ...

    27 August 2016 , by Kaze of Kami

    Progress Update 8/27/2016: – WIP PDI Overview 2 — Icons and the like TODO: Make News Ticker run across whole bottom TODO: Shrink Earth population and isolate it a bit more – WIP PDI Overview (UMG is taking awhile….) I’m finding UMG really slow to work with. Probably because it’s almost like web designing in HTML&... Read more

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    Development Update: 8/16/2016 ...

    16 August 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 8/16/2016: – WIP 3D CityMarkers – Look much better, but need to find a better way to setup the light shafts TODO: Animations for idle, hover, selection, return to idle. – WIP Asteroid Impact 3D Markers – Look interesting, but not quite dig... Read more

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    Development Update: 8/12/2016 ...

    12 August 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 8/12/2016: Would’ve posted earlier but was bogged down by business crap – Normal Map Place on Earth which works for both Real and PDI versions – Also tweaked cities to glow a little more with bloom and also tweaked the colour to be more deeper o... Read more

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    Development Update: 8/10/2016 ...

    10 August 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 8/10/2016: – WIP PDI Intro 3 — Lots of work with Ground texture multiplied when PDI is on — Country borders with some replaceme label — New animated texture for City Markers — Wireframe shrank to be showing only water — Dither ... Read more

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    Development Update: 7/31/2016 ...

    31 July 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 7/31/2016: – WIP PDI Intro 2 — Fixed up some rotational issues with the initial planet intro to PDI interface — Found out about the Possession before Camera Blend bug — Added Continent outlines — Added Wireframe Scanning — Setu... Read more

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    Development Update: 7/29-30/20...

    30 July 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 7/29-30/2016: – WIP PDI Intro — Been working with the Vertex Animation Tools for the Wireframe Earth PDI https://docs.unrealengine.com/latest/INT/Engine/Animation/Tools/VertexAnimationTool/VAT_TL_Meshes/ — Set this up onto the Planet to have an ... Read more

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    Development Update: 7/25/2016 ...

    25 July 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 7/25/2016: – WIP MagDrive — Finished up the basic Stages for MagDrive Logic — Have the MagDrive slow you down when you reach the Waypoint — Have some Placeholder particle Effects for SPPPPEEEEEEEDDDDD TODO: ReplaceMe Particles for MagDrive... Read more

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    Development Update: 7/24/2016 ...

    24 July 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 7/24/2016: – Added Waypoint Targeting with “T” — Also have a Collision Check so you don’t crash into planets and the like – Added MagDrive WIP on “Z” NOTE: Doesn’t look like much, but I have a staged accelerat... Read more

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    Development Update: 7/23/2016 ...

    23 July 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 7/23/2016: – Fixed up Earth to cast a shadow at a very low resolution since it wasn’t casting a Shadow already and the lighting was casting onto objects behind the Earth. – Did some minor tweaks to bring back Eye Adaption a bit – makes the... Read more

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Solar Warden
  • Utility spacecraft
    June 14, 2018
    A tugboat like craft (maybe variant(s)s of the H.U.R.K. transport?) built for dedicated reclaiming of resources, destroyed Warden craft and Silicoid husks, pilots and API boxes that successfully eject from destroyed Warden craft, and moving satellites ...
  • Artificial Pilot Intelligences
    June 14, 2018
    APP or API - artificial pilot personality or artificial pilot intelligenceFielded after research into artificial intelligence nets the necessary breakthroughs, artificial pilot computer systems could be installed into Warden craft to function as human...
  • Shell company space-missions
    June 14, 2018
    The idea: using shell companies for deploying civilian cargo into space to make money on the side. Such missions could also use transport craft to get other, more important resources into space.  Thus with limited transporters the commander would have ...
  • Asteroid-based resources
    June 14, 2018
    The idea is that resources could be reclaimed from asteroids that Silicoid arrive in, are sent to distract fire in a Silicoid rush/damage Earth's surface, or end up on a course to just pass by.H.U.R.K. transports could be deployed to carry a mining la...
  • Re: Capital ships humans-aliens
    February 17, 2018
    OMG you just make me happy to hear that ty agent for the replay beautiful i can't wait to play your game 
  • Re: Weapons rarity alien containers and Bosses
    February 17, 2018
    ty for the replay is sounds good can't wait to see what the game hase to offer once it is realised
  • Re: Capital ships humans-aliens
    February 16, 2018
    Thanks for the support!To answer your first question. We do have ships that are larger than the fighters which are the "Corvettes". They are much slower in handling, but pack quite a punch with their multiple turret mounts as well as larger weapons yo...
  • Re: Weapons rarity alien containers and Bosses
    February 16, 2018
    No worries, your English is fine .We don't believe in an RNG loot drop system as we feel that it pulls Players out from the immersion factor and reinforces a more "gambling style" reward, rather than a hard work pay off. However there is still RNG, ...
  • Weapons rarity alien containers and Bosses
    February 13, 2018
    Hello all me again any plans for Weapons rarity and alien contaners for the game for as example alien contaners where you need to hack the container to get a RNG alien Weapon rarity ore armor parts from tier 1-5 Killing a alien boss to get the weapo...
  • Capital ships humans-aliens
    February 13, 2018
    Hello all first i will like to apologize for my bad english i help my self with google second amazing game 110% i will buy it now for the mane topic will the game have capital ships like cruisers battlecruisers battleships carriers dreadnoughts and log...

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