Home // Category: Development Update
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Development Update: 7/20-21/20...
Please Note: These are retroactive posts to show history and progress. Progress Update 7/20/2016: – WIP with Crater decal spawning after hitting earth and expanding out TODO: New Particle Effect and try to lessen the lag spike upon impact on CPU Progress Update 7/21/2016: – So after the 4.12 update, I knew something would be fucked with... Read more
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Development Update: 7/12/2016
Please Note: These are retroactive posts to show history and progress. Progress Update 7/12/2016: – Was looking at trying to setup the Decals with the Meteor Impact today, but got sidetracked with a very noticeable problem on the Crater Decals… the Projected decals leave a terrible sampling tare when viewed at a distance…. —... Read more
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Development Update: 7/8/2016
Please Note: These are retroactive posts to show history and progress. Progress Update 7/8/2016: Big update – Damage!!! – Setup Dissolve to blend with damage and do a cool blast out effect when hit — This effect also fades over time when not hit – Setup some basic Camera Shake when hit – Setup some placeholder death ev... Read more
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Development Update: 7/7/2016
Please Note: These are retroactive posts to show history and progress. Progress Update 7/7/2016: – Setup a basic Healthbar in the bottom middle and anchored to bottom – Setup visual component to Damage to ship with the blending material made previously. TODO: I want to explore options with the 2nd material underneath the Hull of the shi... Read more
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Development Update: 7/6/2016
Please Note: These are retroactive posts to show history and progress. Progress Update 7/6/2016: – Setup new Main Thruster effects on the ship — Normal Thrust based on Applied Speed Output — Afterburner changes colour and scale a bit of thrust Video here Read more
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Development Update: 7/5/2016
Please Note: These are retroactive posts to show history and progress. Progress Update 7/5/2016: Didn’t write this before, but will now – Got finished with new Ship model – Got new Crosshair setup for ship – Fixed the DPI issues related to scaling – Found out about performance drop about new PIE and mouse spamming in t... Read more
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Development Update: 6/30/2016
Please Note: These are retroactive posts to show history and progress. Progress Update 6/30/2016: – Been working on GDD for the game and outlined Main story points — WIP Main Features and ship listing – New ship model to put into game. Will put into Engine soon. Read more
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Development Update: 6/7-8/2016
Please Note: These are retroactive posts to show history and progress. Progress Update 6/7/2016: – Created Dissolve Gradient Effect in Transfer folder TODO: Apply this to ships to show damage 🙂 Progress Update 6/8/2016: – Proof of Concept For Damage on Ships TODO: Remake Textures and setup proper UVs on ship to handle this Read more
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Development Update: 6/5/2016
Please Note: These are retroactive posts to show history and progress. Progress Update 6/5/2016: – Fixed up Collisions with Earth – Created very placeholder impact effect and destruction of Meteors logic – Setup Asteroids to burn up in Atmosphere (overlap event on the Earth_Ground actor) – Created a very cool high rez crater... Read more
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Development Update: 5/31/2016
Please Note: These are retroactive posts to show history and progress. Progress Update 5/31/2016: – Pause Menu with some basic WIP setup with Keyboard Focus that also uses Controller input (needs alot more work) – Looked into Vector map for “Lead shooting”. Going to be alot more work than realized – Created a Main Engi... Read more