Home // Category: Development Update
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Development Update: 7/20-21/20...
Please Note: These are retroactive posts to show history and progress. Progress Update 7/20/2016: – WIP with Crater decal spawning after hitting earth and expanding out TODO: New Particle Effect and try to lessen the lag spike upon impact on CPU Progress Update 7/21/2016: – So after the 4.12 update, I knew something would be fucked with... Read more
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Development Update: 7/12/2016
Please Note: These are retroactive posts to show history and progress. Progress Update 7/12/2016: – Was looking at trying to setup the Decals with the Meteor Impact today, but got sidetracked with a very noticeable problem on the Crater Decals… the Projected decals leave a terrible sampling tare when viewed at a distance…. —... Read more
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Development Update: 7/8/2016
Please Note: These are retroactive posts to show history and progress. Progress Update 7/8/2016: Big update – Damage!!! – Setup Dissolve to blend with damage and do a cool blast out effect when hit — This effect also fades over time when not hit – Setup some basic Camera Shake when hit – Setup some placeholder death ev... Read more
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Development Update: 7/7/2016
Please Note: These are retroactive posts to show history and progress. Progress Update 7/7/2016: – Setup a basic Healthbar in the bottom middle and anchored to bottom – Setup visual component to Damage to ship with the blending material made previously. TODO: I want to explore options with the 2nd material underneath the Hull of the shi... Read more
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Development Update: 7/6/2016
Please Note: These are retroactive posts to show history and progress. Progress Update 7/6/2016: – Setup new Main Thruster effects on the ship — Normal Thrust based on Applied Speed Output — Afterburner changes colour and scale a bit of thrust Video here Read more
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Development Update: 7/5/2016
Please Note: These are retroactive posts to show history and progress. Progress Update 7/5/2016: Didn’t write this before, but will now – Got finished with new Ship model – Got new Crosshair setup for ship – Fixed the DPI issues related to scaling – Found out about performance drop about new PIE and mouse spamming in t... Read more
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Development Update: 6/30/2016
Please Note: These are retroactive posts to show history and progress. Progress Update 6/30/2016: – Been working on GDD for the game and outlined Main story points — WIP Main Features and ship listing – New ship model to put into game. Will put into Engine soon. Read more
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Development Update: 6/7-8/2016
Please Note: These are retroactive posts to show history and progress. Progress Update 6/7/2016: – Created Dissolve Gradient Effect in Transfer folder TODO: Apply this to ships to show damage 🙂 Progress Update 6/8/2016: – Proof of Concept For Damage on Ships TODO: Remake Textures and setup proper UVs on ship to handle this Read more
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Development Update: 6/5/2016
Please Note: These are retroactive posts to show history and progress. Progress Update 6/5/2016: – Fixed up Collisions with Earth – Created very placeholder impact effect and destruction of Meteors logic – Setup Asteroids to burn up in Atmosphere (overlap event on the Earth_Ground actor) – Created a very cool high rez crater... Read more
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Development Update: 5/31/2016
Please Note: These are retroactive posts to show history and progress. Progress Update 5/31/2016: – Pause Menu with some basic WIP setup with Keyboard Focus that also uses Controller input (needs alot more work) – Looked into Vector map for “Lead shooting”. Going to be alot more work than realized – Created a Main Engi... Read more
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- Utility spacecraft
June 14, 2018A tugboat like craft (maybe variant(s)s of the H.U.R.K. transport?) built for dedicated reclaiming of resources, destroyed Warden craft and Silicoid husks, pilots and API boxes that successfully eject from destroyed Warden craft, and moving satellites ... - Artificial Pilot Intelligences
June 14, 2018APP or API - artificial pilot personality or artificial pilot intelligenceFielded after research into artificial intelligence nets the necessary breakthroughs, artificial pilot computer systems could be installed into Warden craft to function as human... - Shell company space-missions
June 14, 2018The idea: using shell companies for deploying civilian cargo into space to make money on the side. Such missions could also use transport craft to get other, more important resources into space. Thus with limited transporters the commander would have ... - Asteroid-based resources
June 14, 2018The idea is that resources could be reclaimed from asteroids that Silicoid arrive in, are sent to distract fire in a Silicoid rush/damage Earth's surface, or end up on a course to just pass by.H.U.R.K. transports could be deployed to carry a mining la... - Re: Capital ships humans-aliens
February 17, 2018OMG you just make me happy to hear that ty agent for the replay beautiful i can't wait to play your game - Re: Weapons rarity alien containers and Bosses
February 17, 2018ty for the replay is sounds good can't wait to see what the game hase to offer once it is realised - Re: Capital ships humans-aliens
February 16, 2018Thanks for the support!To answer your first question. We do have ships that are larger than the fighters which are the "Corvettes". They are much slower in handling, but pack quite a punch with their multiple turret mounts as well as larger weapons yo... - Re: Weapons rarity alien containers and Bosses
February 16, 2018No worries, your English is fine .We don't believe in an RNG loot drop system as we feel that it pulls Players out from the immersion factor and reinforces a more "gambling style" reward, rather than a hard work pay off. However there is still RNG, ... - Weapons rarity alien containers and Bosses
February 13, 2018Hello all me again any plans for Weapons rarity and alien contaners for the game for as example alien contaners where you need to hack the container to get a RNG alien Weapon rarity ore armor parts from tier 1-5 Killing a alien boss to get the weapo... - Capital ships humans-aliens
February 13, 2018Hello all first i will like to apologize for my bad english i help my self with google second amazing game 110% i will buy it now for the mane topic will the game have capital ships like cruisers battlecruisers battleships carriers dreadnoughts and log...