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Development Update: 9/2/2016 &...
Please Note: These are retroactive posts to show history and progress. Progress Update 9/2/2016: – WIP PDI with Defense Grid. TODO: Omg… need to setup 240 individual grid points š TODO: Oct 10 – Will need to revisit this since I’ve changed the lighting in the level now and this really isn’t visible much anymore. NOTES:... Read more
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Development Update: 9/1/2016 &...
Please Note: These are retroactive posts to show history and progress. Progress Update 9/1/2016: – 4.13 came out and I setup my BlendShader to use the UV output from LineTrace. This can be used for lasers shooting a surface. Read more
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Development Update: 8/31/2016 ...
Please Note: These are retroactive posts to show history and progress. Progress Update 8/31/2016: Made a video of what is currently in the PDI Read more
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Development Update: 8/28/2016 ...
Please Note: These are retroactive posts to show history and progress. Progress Update 8/28/2016: – PDI News ticker done and repositioned – Funding Menu WIP TODO: Canada seems to be shouldering the burden of this Project. Perhaps it’s time to let other countries in to handle it š Read more
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Development Update: 8/27/2016 ...
Progress Update 8/27/2016: – WIP PDI Overview 2 — Icons and the like TODO: Make News Ticker run across whole bottom TODO: Shrink Earth population and isolate it a bit more – WIP PDI Overview (UMG is taking awhile….) I’m finding UMG really slow to work with. Probably because it’s almost like web designing in HTML&... Read more
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Development Update: 8/16/2016 ...
Please Note: These are retroactive posts to show history and progress. Progress Update 8/16/2016: – WIP 3D CityMarkers – Look much better, but need to find a better way to setup the light shafts TODO: Animations for idle, hover, selection, return to idle. – WIP Asteroid Impact 3D Markers – Look interesting, but not quite dig... Read more
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Development Update: 8/12/2016 ...
Please Note: These are retroactive posts to show history and progress. Progress Update 8/12/2016: Would’ve posted earlier but was bogged down by business crap – Normal Map Place on Earth which works for both Real and PDI versions – Also tweaked cities to glow a little more with bloom and also tweaked the colour to be more deeper o... Read more
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Development Update: 8/10/2016 ...
Please Note: These are retroactive posts to show history and progress. Progress Update 8/10/2016: – WIP PDI Intro 3 — Lots of work with Ground texture multiplied when PDI is on — Country borders with some replaceme label — New animated texture for City Markers — Wireframe shrank to be showing only water — Dither ... Read more
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Development Update: 7/31/2016 ...
Please Note: These are retroactive posts to show history and progress. Progress Update 7/31/2016: – WIP PDI Intro 2 — Fixed up some rotational issues with the initial planet intro to PDI interface — Found out about the Possession before Camera Blend bug — Added Continent outlines — Added Wireframe Scanning — Setu... Read more
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Development Update: 7/29-30/20...
Please Note: These are retroactive posts to show history and progress. Progress Update 7/29-30/2016: – WIP PDI Intro — Been working with the Vertex Animation Tools for the Wireframe Earth PDI https://docs.unrealengine.com/latest/INT/Engine/Animation/Tools/VertexAnimationTool/VAT_TL_Meshes/ — Set this up onto the Planet to have an ... Read more
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- Utility spacecraft
June 14, 2018A tugboat like craft (maybe variant(s)s of the H.U.R.K. transport?) built for dedicated reclaiming of resources, destroyed Warden craft and Silicoid husks, pilots and API boxes that successfully eject from destroyed Warden craft, and moving satellites ... - Artificial Pilot Intelligences
June 14, 2018APP or API - artificial pilot personality or artificial pilot intelligenceFielded after research into artificial intelligence nets the necessary breakthroughs, artificial pilot computer systems could be installed into Warden craft to function as human... - Shell company space-missions
June 14, 2018The idea: using shell companies for deploying civilian cargo into space to make money on the side. Such missions could also use transport craft to get other, more important resources into space.Ā Thus with limited transporters the commander would have ... - Asteroid-based resources
June 14, 2018The idea is that resources could be reclaimed from asteroids that Silicoid arrive in, are sent to distract fire in a Silicoid rush/damage Earth's surface, or end up on a course to just pass by.H.U.R.K. transports could be deployed to carry a mining la... - Re: Capital ships humans-aliens
February 17, 2018OMG you just make me happy to hear that ty agent for the replay beautiful i can't wait to play your gameĀ - Re: Weapons rarity alien containers and Bosses
February 17, 2018ty for the replay is sounds good can't wait to see what the game hase to offer once it is realised - Re: Capital ships humans-aliens
February 16, 2018Thanks for the support!To answer your first question. We do have ships that are larger than the fighters which are the "Corvettes". They are much slower in handling, but pack quite a punch with their multiple turret mounts as well as larger weapons yo... - Re: Weapons rarity alien containers and Bosses
February 16, 2018No worries, your English is fine .We don't believe in an RNG loot drop system as we feel that it pulls Players out from the immersion factor and reinforces a more "gambling style" reward, rather than a hard work pay off. However there is still RNG, ... - Weapons rarity alien containers and Bosses
February 13, 2018Hello all me again any plans for Weapons rarity and alien contaners for the game for as example alien contaners where you need to hack the container to get a RNG alien Weapon rarity ore armor parts from tier 1-5 Killing a alien boss to get the weapo... - Capital ships humans-aliens
February 13, 2018Hello all first i will like to apologize for my bad english i help my self with google second amazing game 110% i will buy it now for the mane topic will the game have capital ships like cruisers battlecruisers battleships carriers dreadnoughts and log...