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    Development Update: 7/25/2016 ...

    25 July 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 7/25/2016: – WIP MagDrive — Finished up the basic Stages for MagDrive Logic — Have the MagDrive slow you down when you reach the Waypoint — Have some Placeholder particle Effects for SPPPPEEEEEEEDDDDD TODO: ReplaceMe Particles for MagDrive... Read more

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    Development Update: 7/24/2016 ...

    24 July 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 7/24/2016: – Added Waypoint Targeting with “T” — Also have a Collision Check so you don’t crash into planets and the like – Added MagDrive WIP on “Z” NOTE: Doesn’t look like much, but I have a staged accelerat... Read more

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    Development Update: 7/23/2016 ...

    23 July 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 7/23/2016: – Fixed up Earth to cast a shadow at a very low resolution since it wasn’t casting a Shadow already and the lighting was casting onto objects behind the Earth. – Did some minor tweaks to bring back Eye Adaption a bit – makes the... Read more

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    Development Update: 7/20-21/20...

    20 July 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 7/20/2016: – WIP with Crater decal spawning after hitting earth and expanding out TODO: New Particle Effect and try to lessen the lag spike upon impact on CPU Progress Update 7/21/2016: – So after the 4.12 update, I knew something would be fucked with... Read more

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    Development Update: 7/12/2016

    12 July 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 7/12/2016: – Was looking at trying to setup the Decals with the Meteor Impact today, but got sidetracked with a very noticeable problem on the Crater Decals… the Projected decals leave a terrible sampling tare when viewed at a distance…. —... Read more

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    Development Update: 7/8/2016

    8 July 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 7/8/2016: Big update – Damage!!! – Setup Dissolve to blend with damage and do a cool blast out effect when hit — This effect also fades over time when not hit – Setup some basic Camera Shake when hit – Setup some placeholder death ev... Read more

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    Development Update: 7/7/2016

    7 July 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 7/7/2016: – Setup a basic Healthbar in the bottom middle and anchored to bottom – Setup visual component to Damage to ship with the blending material made previously. TODO: I want to explore options with the 2nd material underneath the Hull of the shi... Read more

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    Development Update: 7/6/2016

    6 July 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 7/6/2016: – Setup new Main Thruster effects on the ship — Normal Thrust based on Applied Speed Output — Afterburner changes colour and scale a bit of thrust Video here Read more

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    Development Update: 7/5/2016

    5 July 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 7/5/2016: Didn’t write this before, but will now – Got finished with new Ship model – Got new Crosshair setup for ship – Fixed the DPI issues related to scaling – Found out about performance drop about new PIE and mouse spamming in t... Read more

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    Development Update: 6/30/2016

    30 June 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 6/30/2016: – Been working on GDD for the game and outlined Main story points — WIP Main Features and ship listing – New ship model to put into game. Will put into Engine soon. Read more

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