Home // Category: News

  • Off

    Development Update: 7/25/2016 ...

    25 July 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 7/25/2016: – WIP MagDrive — Finished up the basic Stages for MagDrive Logic — Have the MagDrive slow you down when you reach the Waypoint — Have some Placeholder particle Effects for SPPPPEEEEEEEDDDDD TODO: ReplaceMe Particles for MagDrive... Read more

  • Off

    Development Update: 7/24/2016 ...

    24 July 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 7/24/2016: – Added Waypoint Targeting with “T” — Also have a Collision Check so you don’t crash into planets and the like – Added MagDrive WIP on “Z” NOTE: Doesn’t look like much, but I have a staged accelerat... Read more

  • Off

    Development Update: 7/23/2016 ...

    23 July 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 7/23/2016: – Fixed up Earth to cast a shadow at a very low resolution since it wasn’t casting a Shadow already and the lighting was casting onto objects behind the Earth. – Did some minor tweaks to bring back Eye Adaption a bit – makes the... Read more

  • Off

    Development Update: 7/20-21/20...

    20 July 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 7/20/2016: – WIP with Crater decal spawning after hitting earth and expanding out TODO: New Particle Effect and try to lessen the lag spike upon impact on CPU Progress Update 7/21/2016: – So after the 4.12 update, I knew something would be fucked with... Read more

  • Off

    Development Update: 7/12/2016

    12 July 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 7/12/2016: – Was looking at trying to setup the Decals with the Meteor Impact today, but got sidetracked with a very noticeable problem on the Crater Decals… the Projected decals leave a terrible sampling tare when viewed at a distance…. —... Read more

  • Off

    Development Update: 7/8/2016

    8 July 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 7/8/2016: Big update – Damage!!! – Setup Dissolve to blend with damage and do a cool blast out effect when hit — This effect also fades over time when not hit – Setup some basic Camera Shake when hit – Setup some placeholder death ev... Read more

  • Off

    Development Update: 7/7/2016

    7 July 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 7/7/2016: – Setup a basic Healthbar in the bottom middle and anchored to bottom – Setup visual component to Damage to ship with the blending material made previously. TODO: I want to explore options with the 2nd material underneath the Hull of the shi... Read more

  • Off

    Development Update: 7/6/2016

    6 July 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 7/6/2016: – Setup new Main Thruster effects on the ship — Normal Thrust based on Applied Speed Output — Afterburner changes colour and scale a bit of thrust Video here Read more

  • Off

    Development Update: 7/5/2016

    5 July 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 7/5/2016: Didn’t write this before, but will now – Got finished with new Ship model – Got new Crosshair setup for ship – Fixed the DPI issues related to scaling – Found out about performance drop about new PIE and mouse spamming in t... Read more

  • Off

    Development Update: 6/30/2016

    30 June 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 6/30/2016: – Been working on GDD for the game and outlined Main story points — WIP Main Features and ship listing – New ship model to put into game. Will put into Engine soon. Read more

Subscribe to the Solar Warden Newsletter

Solar Warden on Social Media

Facebook

Twitter


YouTube


Reddit

Join Live Chat on Discord

Solar Warden on IndieDB

Solar Warden
  • Utility spacecraft
    June 14, 2018
    A tugboat like craft (maybe variant(s)s of the H.U.R.K. transport?) built for dedicated reclaiming of resources, destroyed Warden craft and Silicoid husks, pilots and API boxes that successfully eject from destroyed Warden craft, and moving satellites ...
  • Artificial Pilot Intelligences
    June 14, 2018
    APP or API - artificial pilot personality or artificial pilot intelligenceFielded after research into artificial intelligence nets the necessary breakthroughs, artificial pilot computer systems could be installed into Warden craft to function as human...
  • Shell company space-missions
    June 14, 2018
    The idea: using shell companies for deploying civilian cargo into space to make money on the side. Such missions could also use transport craft to get other, more important resources into space.  Thus with limited transporters the commander would have ...
  • Asteroid-based resources
    June 14, 2018
    The idea is that resources could be reclaimed from asteroids that Silicoid arrive in, are sent to distract fire in a Silicoid rush/damage Earth's surface, or end up on a course to just pass by.H.U.R.K. transports could be deployed to carry a mining la...
  • Re: Capital ships humans-aliens
    February 17, 2018
    OMG you just make me happy to hear that ty agent for the replay beautiful i can't wait to play your game 
  • Re: Weapons rarity alien containers and Bosses
    February 17, 2018
    ty for the replay is sounds good can't wait to see what the game hase to offer once it is realised
  • Re: Capital ships humans-aliens
    February 16, 2018
    Thanks for the support!To answer your first question. We do have ships that are larger than the fighters which are the "Corvettes". They are much slower in handling, but pack quite a punch with their multiple turret mounts as well as larger weapons yo...
  • Re: Weapons rarity alien containers and Bosses
    February 16, 2018
    No worries, your English is fine .We don't believe in an RNG loot drop system as we feel that it pulls Players out from the immersion factor and reinforces a more "gambling style" reward, rather than a hard work pay off. However there is still RNG, ...
  • Weapons rarity alien containers and Bosses
    February 13, 2018
    Hello all me again any plans for Weapons rarity and alien contaners for the game for as example alien contaners where you need to hack the container to get a RNG alien Weapon rarity ore armor parts from tier 1-5 Killing a alien boss to get the weapo...
  • Capital ships humans-aliens
    February 13, 2018
    Hello all first i will like to apologize for my bad english i help my self with google second amazing game 110% i will buy it now for the mane topic will the game have capital ships like cruisers battlecruisers battleships carriers dreadnoughts and log...

Polar Zenith Copyright © 2022 Polar Zenith, LLC. All Rights Reserved.