Home // Blog // Dev Update – Mega Meteor Caverns and More Weapons

Greetings Wardens

In this update, we wanted to show you the latest with regards to both the Mega Meteors status and also the additional work with the modular weapons we’re plugging into the ship systems.

More Ship Weapons

In our last update, we’ve been plugging away at setting up additional weapons for you to play with come the Alpha. Such weapons include (but not limited to); Neutron Cannons, Flak Cannons, Storm Cannons, Coilguns, and EMP Cannons.

As we’ve been building out the modular weapons, we’ve found a need for making a sizing system to restrict weapons to particular sized mounts on different parts of the ship, so we didn’t end up with something like this…

To solve this, we came up with a simple system that splits the mounts of the weapons into their own sizes (1-6) and the pod sizes of the mounts to house the weapons be fitted to slot in weapons from sizes “Small/Medium/Large/Naval”.

Some examples of this are;
– Single Fixed Mount Small (Size 1) (holds a single small weapon like an Autocannon or Minigun)
– Single Turret Small (Size 2) (holds a single small weapon, but also gimbals and adds more armor/structural points to the ship, also weighs more than gimbal)
– Bi-Turret Small (Size 3) (similar to the single turret, but holds 2 small weapons)
and the mounts go on from there…

The variety of weapons and mounts will allow for very unique setups with your weapons and we look forward to seeing what you come up with for loadouts for your ships.

(Tempest with 6 different weapons – Flak, Ripper, Neutron, AC, Minigun, Gatling)

Mega-Meteor Caverns

Have you ever wanted to go Spelunking? In the dark? The Caverns of the Mega-Meteor are now ready for you to dive in and explore them with your Fighters and Bombers of your fleet. But beware what lurks below as several Silicoid are believed to have made nests within these caverns. It is up to you to navigate these tunnels and find the pre-scanned fracture spot where you can plant the nuclear bomb to blow the Mega-Meteor up from the inside.

Once inside, your flight systems will automatically switch to “Relative Velocity: Direct Vector Control”, meaning your ship will automatically set itself to the local velocity of the meteor so at rest your will seem like you are not moving inside the meteor. This will allow you to strafe and maneuver with just your thrusters directly giving you and easy 6-degrees of freedom flight control within the Mega-Meteor. If you so wish, you may toggle this automatic feature off and switch your flight control systems on your own. We will be providing a Radial Menu when you press and hold the “G” key so you may switch to this mode and back or even also to the Turret View.

Furthermore, Eggs of the Silicoid can be found hanging on the walls of caverns. Be sure to destroy them before the Silicoid can spawn from them and attack you!

Good Luck, and God Speed Warden

We will see you all in the next update!

0 Comments ON " Dev Update – Mega Meteor Caverns and More We... "

Subscribe to the Solar Warden Newsletter

Solar Warden on Social Media

Facebook

Twitter


YouTube


Reddit

Join Live Chat on Discord

Solar Warden on IndieDB

Solar Warden
  • Utility spacecraft
    June 14, 2018
    A tugboat like craft (maybe variant(s)s of the H.U.R.K. transport?) built for dedicated reclaiming of resources, destroyed Warden craft and Silicoid husks, pilots and API boxes that successfully eject from destroyed Warden craft, and moving satellites ...
  • Artificial Pilot Intelligences
    June 14, 2018
    APP or API - artificial pilot personality or artificial pilot intelligenceFielded after research into artificial intelligence nets the necessary breakthroughs, artificial pilot computer systems could be installed into Warden craft to function as human...
  • Shell company space-missions
    June 14, 2018
    The idea: using shell companies for deploying civilian cargo into space to make money on the side. Such missions could also use transport craft to get other, more important resources into space.  Thus with limited transporters the commander would have ...
  • Asteroid-based resources
    June 14, 2018
    The idea is that resources could be reclaimed from asteroids that Silicoid arrive in, are sent to distract fire in a Silicoid rush/damage Earth's surface, or end up on a course to just pass by.H.U.R.K. transports could be deployed to carry a mining la...
  • Re: Capital ships humans-aliens
    February 17, 2018
    OMG you just make me happy to hear that ty agent for the replay beautiful i can't wait to play your game 
  • Re: Weapons rarity alien containers and Bosses
    February 17, 2018
    ty for the replay is sounds good can't wait to see what the game hase to offer once it is realised
  • Re: Capital ships humans-aliens
    February 16, 2018
    Thanks for the support!To answer your first question. We do have ships that are larger than the fighters which are the "Corvettes". They are much slower in handling, but pack quite a punch with their multiple turret mounts as well as larger weapons yo...
  • Re: Weapons rarity alien containers and Bosses
    February 16, 2018
    No worries, your English is fine .We don't believe in an RNG loot drop system as we feel that it pulls Players out from the immersion factor and reinforces a more "gambling style" reward, rather than a hard work pay off. However there is still RNG, ...
  • Weapons rarity alien containers and Bosses
    February 13, 2018
    Hello all me again any plans for Weapons rarity and alien contaners for the game for as example alien contaners where you need to hack the container to get a RNG alien Weapon rarity ore armor parts from tier 1-5 Killing a alien boss to get the weapo...
  • Capital ships humans-aliens
    February 13, 2018
    Hello all first i will like to apologize for my bad english i help my self with google second amazing game 110% i will buy it now for the mane topic will the game have capital ships like cruisers battlecruisers battleships carriers dreadnoughts and log...

Polar Zenith Copyright © 2018 Polar Zenith, LLC. All Rights Reserved.