Home // Blog // Development Update: 3/11/2016

Please Note: These are retroactive posts to show history and progress.

Progress 3/11/2016:
– Implemented the Test Shader into Earth Orbit Map
– Recreated Ground 1-4 and night ground 1-4 textures
(auto mips at 4k, need to find a way around that for 8k rez)
– Implemented Atmosphere, Cloud and Ground shaders
– Created Actors to receive light from Directional light in level

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