Development Update: 3/14/2016
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Please Note: These are retroactive posts to show history and progress.
Progress 3/14/2016:
– From Friday been tuning more of the materials on Earth
– Created new Meteors from the Debris Maker 2.0
– Have high polys and low polys of Meteors
– Created a test Meteor to place in engine for reference
– Did some small amount of blue print work to find the drawable cursor
– Using Scene Component and math to calc to screen space from relative location
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