Development Update: 3/17-21/2016

Please Note: These are retroactive posts to show history and progress.
Progress 3/17-21/2016:
– Been slowly working on the Input keys
— W/S for throttle
— Shift is for Afterburner
– Added HUD setup of the ship for Throttle
– Also removed Mouse visual (cross hair) and added a texture setup to be used on the ship for aim point instead.
TODO: Texture and Mouse vs DPI gives a jitter on screen. Needs to be replaced with an input to delta offset based on input device (mouse/gamepad)
May 22nd – Finally got to finishing this with setting up the controller to be Delta Offset based. The rest of done awhile ago
TODO: Either texture overlay stays (not liking the non-vector setup that’s causing aliasing) or go with a HUD element
– Went with HUD element that works fine