Home // Blog // Development Update: 3/29/2017 – Fixed Aim Dipping and Lead Indicators

Progress Update 3/29/2017:

-BUG FIX Fixed the Aim Dipping issue!!!!
This was a bug that was plaguing me for awhile. This issue happened where the guns were not lining up during when doing a banking turn. I had to unrotate the look at target relative to the inverse camera. With this fix I got the Rotations on the Guns to work properly during a roll. See below

-Created the Gatling Cannon
The Gatling Cannon is one of those classic weapons that everyone loves. This massive multi-barrel weapon of awesome has of course made its way into Solar Warden. With a small spin up time, this Cannon unleashes a higher fire rate than the regular auto-cannon, allowing you to devastate the Silicoid threat much faster.

At the moment, the Gatling Cannon can be mounted on the Icarus Fighter for testing, but will be removed in later patches as the weapon is clearly too large for the Icarus to hold it.
-Created the HUD for the Charge on the Weapons
–This is the center crosshair to show if the weapon needed a wind up or charge up time before shooting
-Alien Exploder and spawning Mechanics for Spawning Random # of Aliens and also what type of Aliens
-Screen Indicators for Targetting Asteroids and Aliens or what ever
–Off screen indicators for Meteor Clusters

Lead Shooting Target

Whole new feature of lead target indicators now implemented

Not only with the Lead Indicator, I wanted to create a Lag Pip indicator. This should be fairly straight forward by reversing the calculation and showing where the projectile will end up.

Lag Pip Concept


New Target List

-New Target list has been created for the HUD to show in order what’s closest to your ship.

Comment in the Forums Here

0 Comments ON " Development Update: 3/29/2017 – Fixed Aim Di... "

Subscribe to the Solar Warden Newsletter

Solar Warden on Social Media





Join Live Chat on Discord

Solar Warden on IndieDB

Solar Warden
  • Re: Hello from your friendly neighborhood wangmauler
    March 10, 2018
    Welcome wangmauler!Thank you so much for your support! It means a lot to us! We too are excited about the aspects of a shooter/RTS hybrid and we're working hard to make it an even better game than MWLL!Feel free to post here on the forum or on Discor...
  • Hello from your friendly neighborhood wangmauler
    March 9, 2018
    Oh Hey! Just wanted to stop by and say a few things about your game (that I just found out about).Firstly, this game looks AWESOME and I've literally been waiting for a game like this to come out where you can go from fps to RTS, with being able to go...
  • Re: Capital ships humans-aliens
    February 17, 2018
    OMG you just make me happy to hear that ty agent for the replay beautiful i can't wait to play your game 
  • Re: Weapons rarity alien containers and Bosses
    February 17, 2018
    ty for the replay is sounds good can't wait to see what the game hase to offer once it is realised
  • Re: Capital ships humans-aliens
    February 16, 2018
    Thanks for the support!To answer your first question. We do have ships that are larger than the fighters which are the "Corvettes". They are much slower in handling, but pack quite a punch with their multiple turret mounts as well as larger weapons yo...
  • Re: Weapons rarity alien containers and Bosses
    February 16, 2018
    No worries, your English is fine .We don't believe in an RNG loot drop system as we feel that it pulls Players out from the immersion factor and reinforces a more "gambling style" reward, rather than a hard work pay off. However there is still RNG, ...
  • Weapons rarity alien containers and Bosses
    February 13, 2018
    Hello all me again any plans for Weapons rarity and alien contaners for the game for as example alien contaners where you need to hack the container to get a RNG alien Weapon rarity ore armor parts from tier 1-5 Killing a alien boss to get the weapo...
  • Capital ships humans-aliens
    February 13, 2018
    Hello all first i will like to apologize for my bad english i help my self with google second amazing game 110% i will buy it now for the mane topic will the game have capital ships like cruisers battlecruisers battleships carriers dreadnoughts and log...
  • Re: The Song of the day Thread
    January 23, 2018
    As for my first of what may very-well be many posts, I give you the song that was to inspire a group of Volunteer Game Developers.    Nay!  .A Moment in Gaming history! That may very well be realized again here! This team may very well require to have ...
  • No topic this week
    September 5, 2017
    TRUTHERS, PATRIOTS, AND NON BELIEVERS!!!I come to you with exciting news!I'm not going to be able to post today!  (well other than this one, I mean.)But that isn't inherently exciting, in and of itself.  If anything, that's kind of depressing.  Afte...

Polar Zenith Copyright © 2018 Polar Zenith, LLC. All Rights Reserved.