Home // Blog // Development Update: 3/30/2016

Please Note: These are retroactive posts to show history and progress.

Progress 3/30/2016:
– Aim Offset working with the HUD only
– Using Scene Component instead of Billboard for AimOffset
– Throttle and Current Speed are translated onto Ship
– Throttle and Current Speed now showing on HUD
– Physics Simulation now working on Collisions

Apophis InGame Throttle AimOffset Speed

(Full size video this time, but still haven’t figured out the in game recording from Open Broadcaster)

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