Home // Blog // Development Update: 4/27-28/2016

Please Note: These are retroactive posts to show history and progress.

Progress Update 4/28/2016:
– Poof_Cloud proof of concept VFX!
– Setup Poof Clouds on the Destructible Meshes
TODO: Find out why Timeout on Debris for DMs don’t work anymore since 4.11
Found it. Seems to have been that I had the Debris depth at -1. Needed to set it to a proper value of “0”

Progress Update 4/27/2016:

– Optimized Earth ground by condensing all the Materials into 1 master material and then reapplied the instances back to the planet.
NOTES: Did this for peace of mind and optimization, but more so because I was getting annoyed at tweaking in each different material

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