Home // Blog // Development Update: 5/22/2016

Please Note: These are retroactive posts to show history and progress.


Progress Update 5/22/2016:
– Setup Radial Clamp for Crosshair (this means that the cross hairs are clamped to not go off screen)
– increased size of Larva Spores to 2.5x, making them easier to hit and “slower” relative to their speed
– Setup Analog Stick Support
– Setup Roll Tick on Yaw as well. Good for Videos, might be a bit much, kinda liking it though
– Blood splat from larva increased in size
– Implemented Afterburner Thrust Multiplier
– Tweaked alot of Third Person Camera Distance/LagSpeed to give more of a sense of momentum
– Created Missile Firing Group
– Created Missile Launcher Weapon
– Created DefaultMissiles Projectile
– Fixed the Velocity Matching for Projectiles
– Setup DefaultMissiles to be Homing on Nearest Target
– Basic MaterialBillboard to highlight “Locked Targets”
– Removed Temporal AA which gave a weird effect on Billboard (Targeting squares)

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