Home // Blog // Development Update: 6/5/2016

Please Note: These are retroactive posts to show history and progress.

Progress Update 6/5/2016:
– Fixed up Collisions with Earth
– Created very placeholder impact effect and destruction of Meteors logic
– Setup Asteroids to burn up in Atmosphere (overlap event on the Earth_Ground actor)
– Created a very cool high rez crater decal and Crater Actor
TODO: Setup Logic to get size of asteroid and match that size for Crater
NOTE: I’ve setup the Asteroids to move with projectile movement. Not sure I wanna keep that and might remove it in hopes of finding a better solution to attracting things with gravity

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