Development Update: 7/23/2016 – Earth Shadow
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Please Note: These are retroactive posts to show history and progress.
Progress Update 7/23/2016:
– Fixed up Earth to cast a shadow at a very low resolution since it wasn’t casting a Shadow already and the lighting was casting onto objects behind the Earth.
– Did some minor tweaks to bring back Eye Adaption a bit – makes the darkside of the Earth look better with a better glow on the cities.
— Some Eye adaption might be too strong in the darker areas since the stars get blown out pretty bad.
TODO: More Eye Adaption tuning
Sept 2016: I’ve tossed most of the Eye Adaption since it really blew out alot of lighting (like engines when boosting) which looked terrible IMO
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