Awarded the Unreal Development Grant
Greetings Wardens
Today is great day! Not only has your support been amazing in getting us to our goal, but we have now also received reinforcement from Epic themselves in aiding us in the fight against the Silicoid! Today, Epic has announced that Solar Warden will also be receiving a Development Grant!
https://www.unrealengine.com/en-US/blog/epic-games-announces-1-million-in-unreal-dev-grants
This Grant will enable us to go further into refining the core experiences of the game, along with obtaining the best talent to aid us in further developing the multiplayer aspects of the game. We thanks Epic for their massive contribution and are humbled to be recognized as among the chosen for receiving the Unreal Development Grant. Without Epic being able to provide such an outstanding and accessible engine for Indie Developers, our dream of Solar Warden couldn’t have been possible.
As a thank you to everyone for their support. We are happy to announce that a new FREE Demo patch will be released just in time for the weekend!
Stay tuned for the Demo patch release notes!
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- Utility spacecraft
June 14, 2018A tugboat like craft (maybe variant(s)s of the H.U.R.K. transport?) built for dedicated reclaiming of resources, destroyed Warden craft and Silicoid husks, pilots and API boxes that successfully eject from destroyed Warden craft, and moving satellites ... - Artificial Pilot Intelligences
June 14, 2018APP or API - artificial pilot personality or artificial pilot intelligenceFielded after research into artificial intelligence nets the necessary breakthroughs, artificial pilot computer systems could be installed into Warden craft to function as human... - Shell company space-missions
June 14, 2018The idea: using shell companies for deploying civilian cargo into space to make money on the side. Such missions could also use transport craft to get other, more important resources into space. Thus with limited transporters the commander would have ... - Asteroid-based resources
June 14, 2018The idea is that resources could be reclaimed from asteroids that Silicoid arrive in, are sent to distract fire in a Silicoid rush/damage Earth's surface, or end up on a course to just pass by.H.U.R.K. transports could be deployed to carry a mining la... - Re: Capital ships humans-aliens
February 17, 2018OMG you just make me happy to hear that ty agent for the replay beautiful i can't wait to play your game - Re: Weapons rarity alien containers and Bosses
February 17, 2018ty for the replay is sounds good can't wait to see what the game hase to offer once it is realised - Re: Capital ships humans-aliens
February 16, 2018Thanks for the support!To answer your first question. We do have ships that are larger than the fighters which are the "Corvettes". They are much slower in handling, but pack quite a punch with their multiple turret mounts as well as larger weapons yo... - Re: Weapons rarity alien containers and Bosses
February 16, 2018No worries, your English is fine .We don't believe in an RNG loot drop system as we feel that it pulls Players out from the immersion factor and reinforces a more "gambling style" reward, rather than a hard work pay off. However there is still RNG, ... - Weapons rarity alien containers and Bosses
February 13, 2018Hello all me again any plans for Weapons rarity and alien contaners for the game for as example alien contaners where you need to hack the container to get a RNG alien Weapon rarity ore armor parts from tier 1-5 Killing a alien boss to get the weapo... - Capital ships humans-aliens
February 13, 2018Hello all first i will like to apologize for my bad english i help my self with google second amazing game 110% i will buy it now for the mane topic will the game have capital ships like cruisers battlecruisers battleships carriers dreadnoughts and log...