Home // Blog // Then vs Now – March vs Oct

Please Note: These are retroactive posts to show history and progress.

It’s fun to look back and compare where you’ve been to where you are now.

While setting up Blogger and pulling over my 50+ Development updates of old, I realized how powerful it is to keep track of all of this. From my old days of Developing for Mech Warrior: Living Legends and heading that project, I already knew how important keeping up with those monthly news letters were for the fan base. However, Solar Warden is a completely different beast. Since I’m currently doing 100% of the work, it’s really easy to just lose myself in just creating and developing without the need to document or chronicle the work being done, or write down about the lessons learned. Alot of times I felt myself digging deep into developing a feature and not really getting anywhere and it gets hard to come back to the same problem every day to see that problem that once defeat you waiting for you… watching you… However, I’m super glad I kept a small journal alive and made sure to write up the progress of each long work session (even if they turned out to be 2-3am). It really helped to remind myself of the progress I’ve made and a little bit of a confidence boost to push through the current problem and move onto the next.
Much like a hiker reaching lookout points and being able to see back down the mountain from which they came, I feel a huge sense of a accomplishment seeing just how much the project has changed and improved since my first builds in Unreal and also how much I’ve learned just by figuring all this stuff out on my own. I feel more encouraged than ever to spur on and reach the top of this mountain and bring Solar Warden to it’s gold standard.
As a fun aside, I took the very first screenshot of development and made a comparative screenshot with my recent build just to see the difference between March and October. After standing back and seeing the difference, I must admit I giggled a little bit. But see for yourself.
I’d also like to take this time to tell anyone looking at doing game development to remind them that these journals are super important. Maybe you don’t want to share them publicly, and that’s totally fine, but build on and keep the discipline of writing development journals for yourself. Why? The reason is simple. It’s always great to look back and remind yourself how far you’ve come and what you did. We Game Developers craft experiences, and an Experience is the sum of it’s parts. It’s a great pick-me-up and reminder of what these parts once were and where you’ve taken it from there. Also who knows, you may one day pass this knowledge onto other people that will greatly appreciate it and apply it  to their projects in the future.

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  • Re: Hello from your friendly neighborhood wangmauler
    March 10, 2018
    Welcome wangmauler!Thank you so much for your support! It means a lot to us! We too are excited about the aspects of a shooter/RTS hybrid and we're working hard to make it an even better game than MWLL!Feel free to post here on the forum or on Discor...
  • Hello from your friendly neighborhood wangmauler
    March 9, 2018
    Oh Hey! Just wanted to stop by and say a few things about your game (that I just found out about).Firstly, this game looks AWESOME and I've literally been waiting for a game like this to come out where you can go from fps to RTS, with being able to go...
  • Re: Capital ships humans-aliens
    February 17, 2018
    OMG you just make me happy to hear that ty agent for the replay beautiful i can't wait to play your game 
  • Re: Weapons rarity alien containers and Bosses
    February 17, 2018
    ty for the replay is sounds good can't wait to see what the game hase to offer once it is realised
  • Re: Capital ships humans-aliens
    February 16, 2018
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  • Re: Weapons rarity alien containers and Bosses
    February 16, 2018
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  • Weapons rarity alien containers and Bosses
    February 13, 2018
    Hello all me again any plans for Weapons rarity and alien contaners for the game for as example alien contaners where you need to hack the container to get a RNG alien Weapon rarity ore armor parts from tier 1-5 Killing a alien boss to get the weapo...
  • Capital ships humans-aliens
    February 13, 2018
    Hello all first i will like to apologize for my bad english i help my self with google second amazing game 110% i will buy it now for the mane topic will the game have capital ships like cruisers battlecruisers battleships carriers dreadnoughts and log...
  • Re: The Song of the day Thread
    January 23, 2018
    As for my first of what may very-well be many posts, I give you the song that was to inspire a group of Volunteer Game Developers.    Nay!  .A Moment in Gaming history! That may very well be realized again here! This team may very well require to have ...
  • No topic this week
    September 5, 2017
    TRUTHERS, PATRIOTS, AND NON BELIEVERS!!!I come to you with exciting news!I'm not going to be able to post today!  (well other than this one, I mean.)But that isn't inherently exciting, in and of itself.  If anything, that's kind of depressing.  Afte...

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