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Development Update: 4/14/2017 ...
Progress Update: – Blocked out Zenith Hangar Created a whole internal Hangar for the ships to edit their loadouts later on. Check out the early blockouts and WIP Lighting below. Comment on the Forum Here Read more
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Development Update: 04/11/2017...
Progress Update: New Target List has been implemented — Filters for Target List (Radar List) include: All, Enemy Threats, Waypoints/Satellites, Meteor Clusters (WIP Icon and target type), and Hangars — All Types of Screen Indicators have been moved into one Screen Indicator type of “Target” to allow for easy parsing of infor... Read more
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Development Update: 3/29/2017 ...
Progress Update 3/29/2017: -BUG FIX Fixed the Aim Dipping issue!!!! This was a bug that was plaguing me for awhile. This issue happened where the guns were not lining up during when doing a banking turn. I had to unrotate the look at target relative to the inverse camera. With this fix I got the Rotations on the Guns to... Read more
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Solar Warden Teaser Trailer 20...
Comment in the Forums Here With the launch of the new website, we are proud to bring you a teaser trailer! Comment in the Forums Here Read more
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Development Update: 01/30/2017...
Development Update -Implemented On/Off Screen Indicators –Now setup on the Ship HUD These new On/Off Screen Indicators will help with on screen Targeting and following of what ever needs to be tracked! Just now need to replace the art with them and also set them up with the Asteroids/Aliens. Shouldn’t be too hard Read more
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Development Update: 01/29/2017...
Man… I just have to say… SCREW THE CAMERA SPRING ARM LAG. So I’ve been running into a few problems with the Spring Arm Component and it’s Lag functions. Seemed like a few things weren’t very well thought out when they made this. Especially for anything with flight. The First thing was the issue with the Gimbal lock on ... Read more
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Wormholes for Solar Warden
Development Update – Wormholes for Solar Warden So for January I’ve been working on some Wormhole tech and got pretty far with it. These wormholes are not the usual 2D Portals that you see in “Portal” or all of those other tutorials out there for Unreal, but rather more like the move “Interstellar” with a 3D sing... Read more
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Dissolving Gradients Implement...
Dissolving Gradients for Solar Warden This last week I’ve been working on setting up the Dissolve Gradients for UE4 marketplace. Since this was something I wanted and needed for Solar Warden for the Damage Shaders on the hull of the ship (and for later effects like Shield Destruction). Description Create Dissolving or blending materials from ... Read more
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Development Update: 11/03/2016
Please Note: These are retroactive posts to show history and progress Quick Update: Created UMG Asteroid Targetting with Waves Using poof Smoke to create Meteor tail Read more
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Oct updates catchup – Al...
Along with all the weapons and backend updates this month. The Aliens are progressing nicely. First, we have the Grub that has had its Fusion Beam weapon plugged in. Alien Fusion Beam In this video, the Grub spawns from a different Asteroid and fires a powerful beam at the player. This demonstrates that any of the new weapons created can... Read more
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- Utility spacecraft
June 14, 2018A tugboat like craft (maybe variant(s)s of the H.U.R.K. transport?) built for dedicated reclaiming of resources, destroyed Warden craft and Silicoid husks, pilots and API boxes that successfully eject from destroyed Warden craft, and moving satellites ... - Artificial Pilot Intelligences
June 14, 2018APP or API - artificial pilot personality or artificial pilot intelligenceFielded after research into artificial intelligence nets the necessary breakthroughs, artificial pilot computer systems could be installed into Warden craft to function as human... - Shell company space-missions
June 14, 2018The idea: using shell companies for deploying civilian cargo into space to make money on the side. Such missions could also use transport craft to get other, more important resources into space. Thus with limited transporters the commander would have ... - Asteroid-based resources
June 14, 2018The idea is that resources could be reclaimed from asteroids that Silicoid arrive in, are sent to distract fire in a Silicoid rush/damage Earth's surface, or end up on a course to just pass by.H.U.R.K. transports could be deployed to carry a mining la... - Re: Capital ships humans-aliens
February 17, 2018OMG you just make me happy to hear that ty agent for the replay beautiful i can't wait to play your game - Re: Weapons rarity alien containers and Bosses
February 17, 2018ty for the replay is sounds good can't wait to see what the game hase to offer once it is realised - Re: Capital ships humans-aliens
February 16, 2018Thanks for the support!To answer your first question. We do have ships that are larger than the fighters which are the "Corvettes". They are much slower in handling, but pack quite a punch with their multiple turret mounts as well as larger weapons yo... - Re: Weapons rarity alien containers and Bosses
February 16, 2018No worries, your English is fine .We don't believe in an RNG loot drop system as we feel that it pulls Players out from the immersion factor and reinforces a more "gambling style" reward, rather than a hard work pay off. However there is still RNG, ... - Weapons rarity alien containers and Bosses
February 13, 2018Hello all me again any plans for Weapons rarity and alien contaners for the game for as example alien contaners where you need to hack the container to get a RNG alien Weapon rarity ore armor parts from tier 1-5 Killing a alien boss to get the weapo... - Capital ships humans-aliens
February 13, 2018Hello all first i will like to apologize for my bad english i help my self with google second amazing game 110% i will buy it now for the mane topic will the game have capital ships like cruisers battlecruisers battleships carriers dreadnoughts and log...