Solar Warden // ALL NEWS
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Development Update: 6/12/2017 ...
Progress Update: Hangar Customization – Meteor Clusters have their own Screen Indicator and Target List Icons (rather than white block) – New logic for “OnPossessed” allows for Engine PFX/SFX and ship lights to be activated when ship gets possessed (when Player takes control or AI) (This was needed for docking and Launching ...
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Development Update: 4/14/2017 ...
Progress Update: – Blocked out Zenith Hangar Created a whole internal Hangar for the ships to edit their loadouts later on. Check out the early blockouts and WIP Lighting below. Comment on the Forum Here
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Development Update: 04/11/2017...
Progress Update: New Target List has been implemented — Filters for Target List (Radar List) include: All, Enemy Threats, Waypoints/Satellites, Meteor Clusters (WIP Icon and target type), and Hangars — All Types of Screen Indicators have been moved into one Screen Indicator type of “Target” to allow for easy parsing of infor...
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Development Update: 3/29/2017 ...
Progress Update 3/29/2017: -BUG FIX Fixed the Aim Dipping issue!!!! This was a bug that was plaguing me for awhile. This issue happened where the guns were not lining up during when doing a banking turn. I had to unrotate the look at target relative to the inverse camera. With this fix I got the Rotations on the Guns to...
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Solar Warden Teaser Trailer 20...
Comment in the Forums Here With the launch of the new website, we are proud to bring you a teaser trailer! Comment in the Forums Here
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Development Update: 01/30/2017...
Development Update -Implemented On/Off Screen Indicators –Now setup on the Ship HUD These new On/Off Screen Indicators will help with on screen Targeting and following of what ever needs to be tracked! Just now need to replace the art with them and also set them up with the Asteroids/Aliens. Shouldn’t be too hard
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Development Update: 01/29/2017...
Man… I just have to say… SCREW THE CAMERA SPRING ARM LAG. So I’ve been running into a few problems with the Spring Arm Component and it’s Lag functions. Seemed like a few things weren’t very well thought out when they made this. Especially for anything with flight. The First thing was the issue with the Gimbal lock on ...
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Wormholes for Solar Warden
Development Update – Wormholes for Solar Warden So for January I’ve been working on some Wormhole tech and got pretty far with it. These wormholes are not the usual 2D Portals that you see in “Portal” or all of those other tutorials out there for Unreal, but rather more like the move “Interstellar” with a 3D sing...
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Dissolving Gradients Implement...
Dissolving Gradients for Solar Warden This last week I’ve been working on setting up the Dissolve Gradients for UE4 marketplace. Since this was something I wanted and needed for Solar Warden for the Damage Shaders on the hull of the ship (and for later effects like Shield Destruction). Description Create Dissolving or blending materials from ...
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Development Update: 11/03/2016
Please Note: These are retroactive posts to show history and progress Quick Update: Created UMG Asteroid Targetting with Waves Using poof Smoke to create Meteor tail
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