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    Enemy Feature – Silicoid...

    10 July 2017 , by Kaze of Kami

    >>Incoming Transmission<< >>Source identity confirmed:<< >>General Lanther<< >>Zenith Station Operations<< Greetings Warden We have gained intel about about a potential new Silicoid threat that has been spotted in the outer orbits above North America. This new bogey has been nicknamed; The Silicoid &#... Read more

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    Development Update: 6/12/2017 ...

    11 June 2017 , by Kaze of Kami

    Progress Update: Hangar Customization – Meteor Clusters have their own Screen Indicator and Target List Icons (rather than white block) – New logic for “OnPossessed” allows for Engine PFX/SFX and ship lights to be activated when ship gets possessed (when Player takes control or AI) (This was needed for docking and Launching ... Read more

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    Development Update: 4/14/2017 ...

    14 April 2017 , by Kaze of Kami

    Progress Update: – Blocked out Zenith Hangar Created a whole internal Hangar for the ships to edit their loadouts later on. Check out the early blockouts and WIP Lighting below. Comment on the Forum Here Read more

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    Development Update: 04/11/2017...

    11 April 2017 , by Kaze of Kami

    Progress Update: New Target List has been implemented — Filters for Target List (Radar List) include: All, Enemy Threats, Waypoints/Satellites, Meteor Clusters (WIP Icon and target type), and Hangars — All Types of Screen Indicators have been moved into one Screen Indicator type of “Target” to allow for easy parsing of infor... Read more

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    Development Update: 3/29/2017 ...

    29 March 2017 , by Kaze of Kami

    Progress Update 3/29/2017: -BUG FIX Fixed the Aim Dipping issue!!!! This was a bug that was plaguing me for awhile. This issue happened where the guns were not lining up during when doing a banking turn. I had to unrotate the look at target relative to the inverse camera. With this fix I got the Rotations on the Guns to... Read more

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    Development Update: 01/30/2017...

    30 January 2017 , by Kaze of Kami

    Development Update -Implemented On/Off Screen Indicators –Now setup on the Ship HUD These new On/Off Screen Indicators will help with on screen Targeting and following of what ever needs to be tracked! Just now need to replace the art with them and also set them up with the Asteroids/Aliens. Shouldn’t be too hard  Read more

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    Development Update: 01/29/2017...

    29 January 2017 , by Kaze of Kami

    Man… I just have to say… SCREW THE CAMERA SPRING ARM LAG. So I’ve been running into a few problems with the Spring Arm Component and it’s Lag functions. Seemed like a few things weren’t very well thought out when they made this. Especially for anything with flight. The First thing was the issue with the Gimbal lock on ... Read more

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    Wormholes for Solar Warden

    21 January 2017 , by Kaze of Kami

    Development Update – Wormholes for Solar Warden So for January I’ve been working on some Wormhole tech and got pretty far with it. These wormholes are not the usual 2D Portals that you see in “Portal” or all of those other tutorials out there for Unreal, but rather more like the move “Interstellar” with a 3D sing... Read more

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    Dissolving Gradients Implement...

    21 December 2016 , by Kaze of Kami

    Dissolving Gradients for Solar Warden This last week I’ve been working on setting up the Dissolve Gradients for UE4 marketplace. Since this was something I wanted and needed for Solar Warden for the Damage Shaders on the hull of the ship (and for later effects like Shield Destruction). Description Create Dissolving or blending materials from ... Read more

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  • The Fermi Paradox and Civilization Types
    July 24, 2017
    TRUTHERS, PATRIOTS, AND NON BELIEVERS!!!Okay, friends.  Alright.  I heard you.  Loud and clear.Earlier this week, after posting "Meteors... or Something More???", I received a plethora of emails to e...
  • Re: The Song of the day Thread
    July 18, 2017
  • Meteors... or Something More???
    July 16, 2017
    TRUTHERS, PATRIOTS, AND NON BELIEVERS!!!! WE ARE BEING EXTERMINATED!!!! How can one avert their eyes from the palpable destruction and our seemingly neglectful governments ...
  • Re: The Song of the day Thread
    July 14, 2017
  • Re: Ancient buildings or crafts
    July 12, 2017
    awesome look forward to see these different technologies
  • Xcom 2 and Long War
    July 11, 2017
    It's kinda no secret that I love this game. And with the Long War 2 mod that came out... Geeze. Steam says I now have 435 hours playing this... lol. Especially handy with the vast amount of Mods for the game, I totally recommend this to anyone who's in...
  • Horizon: Zero Dawn
    July 11, 2017
    Picked up Horizon about 2 weeks ago, and I have to say I'm pretty impressed. I really love how they built a really neat universe around robotic dinosaurs and creatures. Since I'm also a huge fan of Archery, this pretty much played into a fun little fa...
  • Re: Ancient buildings or crafts
    July 11, 2017
    Not quite something like this with discovering lost civilizations, however there will be wrecks of other technology that you'll be able to discover.One thing I should also note too is that with the PDI, you'll see everything that's in orbit around Ear...
  • Ancient buildings or crafts
    July 11, 2017
    Not sure if this is already planed or segested already, but I think it would give the game lore if you had ancient crafts scattered through space of some lost civilization that lived before just a segestion
  • Re: Follow your Dreams
    July 9, 2017
    Lmao, that picture is 10/10

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