Home // Category: News
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Ugly Briefs Update #5
Instant rotation speed woes So I wanted to give an update this weekend in relation to what I want to have working in the Alpha with new Movement code and what to expect, but it seems like it’s going to be a lot more work than I initially thought. Originally, I thought it would be pretty simple to setup a... Read more
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Tactical View Updates
Greetings Wardens In this update, I wanted to remind everyone that the project is still in the works and I haven’t fallen off the planet (yet). There have been some hiccups in my personal life where it’s been a struggle to keep up with real life demands and I had to give up some development time to fulfill those obligations.... Read more
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Ugly Briefs Update #4
Frame Delay?? So I just wanna chime in here and bitch about why there’s a need for a frame delay on “Event Possess”. Usually with Event nodes, all the logic seems to be executed on the Pawn first, and then executes the entire node for that event including all required outputs to have return values. So then why is it... Read more
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Ugly Briefs Update #3
Let me have CONTROL! Right, so this issue with “Controllers” in Unreal has been an on going annoyance since the beginning of the project. Anyone who has done work with Pawn Possession or Multiplayer has had to deal with Controllers (Player Controllers / AI Controllers). Imagine having to deal with assuming control of your ship, but the ... Read more
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Ugly Briefs Update #2
Such ugly underpants. I hope the underpants gnomes don’t steal So as promised. I wanted to update you all again this week and talk about the turret rotation Animation Blueprints (Anim BPs) and Anim Graph issues we fell into with difference Unreal Engine integrations. Fortunately with this change over with how the Anim BPs work now with Unreal... Read more
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Big Reinforcements Inbound
Greetings Wardens In this update, we have lots to show for new assets and some incoming additions to the fleet! Also along new enemies (both human and alien) that you will encounter while defending the planet. We also would like to show off the use of the directional shield array from the “Aegis” lost tech Heavy Fighter that has to... Read more
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Getting the project back on tr...
Greetings Wardens In this update, we want to talk about how we are getting the project back on track even during these lockdowns and some sneak peaks at some new content. Getting back on track before February From our previous update here we mentioned we would be placing the project on hold until next year and then update you all... Read more
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Not Dead Yet – COVID-19 ...
Greetings Wardens In this update we talk about how the COVID-19 Lockdowns and current events have impacted development. We may be down, but we aren’t out! We talk about how we’re taking this situation very seriously and how you should too. COVID-19 Lockdown Contrary to popular belief, we have not died off. Neither COVID-19 nor the gover... Read more
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Addressing the lack of updates...
Greetings Wardens In this update we will address the lack of updates over the past few months and get you caught up on the current feature additions such as; Telepresence Effects, Light Shafts, and Spaceship Loadouts, as well as a little bit of insight for development for 2020. Addressing the Lack of Updates Greetings Wardens. First off, I would pe... Read more
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Dev Update – Communicati...
Greetings Wardens We’re back online! Forgive the communication black out, Wardens. We ran into some major development snags along with needing to move locations. These snags have now been dealt with and we’re back up and running again! Here is the current progress made since last update… PDI Layout Reworked As seen with the above ... Read more





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