Home // Category: Development Update
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Dev Update – Shield Prot...
Greetings Wardens In this week’s update we will be taking a look at some of the new energy Shields prototyping and “Directional Shields” gameplay concepts. Directional Shields You may have been wondering if or when we were going to implement energy shields onto vessels. Well that wait is now over. During around Mid-game technology... Read more
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Dev Update – New Ship HU...
Greetings Warden In this week’s update, we are happy to show off the new Ship HUD we’re currently working on. This HUD has much of the same functionality as the one seen in the Demo, but is now mostly condensed into the floating crosshair allowing you to have all of your key information centered on the area you look at... Read more
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Dev Update – Mega-Meteor...
Greetings Wardens In this week’s update, we’d like to share with you the current WIP status of the Mega Meteor destruction and “Descent” style gameplay involved in nuking this Extinction Level Event from the inside. Mega Meteor – Prebroken Since the revamping of the meteor destruction and making certain the shadows wor... Read more
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Dev Update – Asteroid Vi...
Greetings Wardens In this week’s update we take a look at further improving the look and feel of the Asteroids. New Asteroid visual updates along with new Asteroid Types. New Asteroid visuals update Since we’ve been overhauling the destruction of the Asteroids, we’ve also taken the time to perform a visual update on the Asteroids ... Read more
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Dev Update – Crystalline...
Greetings Wardens In this week’s update we take a look at some WIP assets. From the concept art for the the new Crystalline Silicoid as well as a new more optimal method of Asteroid Destruction (allowing for those AMD cards to work better and allow for more features to be plugged in for destruction). WIP Crystalline Grub As we develop... Read more
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Dev Update – Railguns an...
Greetings Wardens In this week’s update we look at the new Music system with blends done via FMOD, allowing for easy transitions between music tracks for low to high intensity combat, and also blending between the strategic PDI layer down to flight music while controlling a ship. Also in this update we look at the new weapon pips in order... Read more
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Dev Update 9/14/2018
Greetings Wardens Happy Friday! In this week’s update, we cover some additions with the Modular Defense Satellites, and going forward with replacing “Cascade Shadow Maps” with “Raytraced Distance Field Shadows” (New way of dealing with shadows on such a massive scale). Modular Satellites Progress These unmanned automat... Read more
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Dev Update: 9/7/2018 – F...
Greetings Wardens In this week’s update, we’d like to share with you some of the latest with regards to some of the Art Assets, Paints, progress with FMOD integration and some Multiplayer Updates! Enjoy! Completed Fighter Shipyard Art Asset We have now completed the art asset for the Fighter Shipyard and are no longer using the Whitebox... Read more
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August Development Update
Greetings Wardens We’ve been hard at work putting together all the new features as we march toward Alpha! Here are some of latest progress we’ve been making that we’d like to show you. Shipyards and Modular Space Stations Say “bye-bye” to the old Zenith Station placeholder model, as we are now set on a new model for th... Read more
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Demo Update Patch 0.0.10
Greetings Wardens We are proud to announce that we are releasing our Demo Update to everyone for free as a Thank You for all your support in helping us with our Kickstarter and also for Epic with awarding us the Development Grant! Today we celebrate you, our supporters and Players for giving you the requests you wanted with Key Rebindings,... Read more