Home // Category: Development Update

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    Development Update: 04/11/2017...

    11 April 2017 , by Kaze of Kami

    Progress Update: New Target List has been implemented — Filters for Target List (Radar List) include: All, Enemy Threats, Waypoints/Satellites, Meteor Clusters (WIP Icon and target type), and Hangars — All Types of Screen Indicators have been moved into one Screen Indicator type of “Target” to allow for easy parsing of infor... Read more

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    Development Update: 3/29/2017 ...

    29 March 2017 , by Kaze of Kami

    Progress Update 3/29/2017: -BUG FIX Fixed the Aim Dipping issue!!!! This was a bug that was plaguing me for awhile. This issue happened where the guns were not lining up during when doing a banking turn. I had to unrotate the look at target relative to the inverse camera. With this fix I got the Rotations on the Guns to... Read more

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    Development Update: 01/30/2017...

    30 January 2017 , by Kaze of Kami

    Development Update -Implemented On/Off Screen Indicators –Now setup on the Ship HUD These new On/Off Screen Indicators will help with on screen Targeting and following of what ever needs to be tracked! Just now need to replace the art with them and also set them up with the Asteroids/Aliens. Shouldn’t be too hard  Read more

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    Development Update: 01/29/2017...

    29 January 2017 , by Kaze of Kami

    Man… I just have to say… SCREW THE CAMERA SPRING ARM LAG. So I’ve been running into a few problems with the Spring Arm Component and it’s Lag functions. Seemed like a few things weren’t very well thought out when they made this. Especially for anything with flight. The First thing was the issue with the Gimbal lock on ... Read more

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    Wormholes for Solar Warden

    21 January 2017 , by Kaze of Kami

    Development Update – Wormholes for Solar Warden So for January I’ve been working on some Wormhole tech and got pretty far with it. These wormholes are not the usual 2D Portals that you see in “Portal” or all of those other tutorials out there for Unreal, but rather more like the move “Interstellar” with a 3D sing... Read more

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    Dissolving Gradients Implement...

    21 December 2016 , by Kaze of Kami

    Dissolving Gradients for Solar Warden This last week I’ve been working on setting up the Dissolve Gradients for UE4 marketplace. Since this was something I wanted and needed for Solar Warden for the Damage Shaders on the hull of the ship (and for later effects like Shield Destruction). Description Create Dissolving or blending materials from ... Read more

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    Development Update: 11/03/2016

    3 November 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress Quick Update: Created UMG Asteroid Targetting with Waves Using poof Smoke to create Meteor tail Read more

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    Oct updates catchup – Al...

    30 October 2016 , by Kaze of Kami

    Along with all the weapons and backend updates this month. The Aliens are progressing nicely. First, we have the Grub that has had its Fusion Beam weapon plugged in. Alien Fusion Beam In this video, the Grub spawns from a different Asteroid and fires a powerful beam at the player. This demonstrates that any of the new weapons created can... Read more

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    Development Update: 10/22/2016...

    22 October 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Modular Weapons! – This back end writing on the weapon system has allowed me to split the weapons into the following modules for me to play with. Charge Modes Fire Modes Shot Modes The reason for making this whole system was mainly to allow me to create new weapons easily.... Read more

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    Development Update: 10/20/2016...

    20 October 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Fixed Time Step Rates – So one of the latest discoveries that I really should have thought about was to apply a Fixed Timestep to anything that measures values that are piped through a tickrate. What I mean by that is anything that’s relying on Tick updates (updates ... Read more

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Solar Warden
  • Utility spacecraft
    June 14, 2018
    A tugboat like craft (maybe variant(s)s of the H.U.R.K. transport?) built for dedicated reclaiming of resources, destroyed Warden craft and Silicoid husks, pilots and API boxes that successfully eject from destroyed Warden craft, and moving satellites ...
  • Artificial Pilot Intelligences
    June 14, 2018
    APP or API - artificial pilot personality or artificial pilot intelligenceFielded after research into artificial intelligence nets the necessary breakthroughs, artificial pilot computer systems could be installed into Warden craft to function as human...
  • Shell company space-missions
    June 14, 2018
    The idea: using shell companies for deploying civilian cargo into space to make money on the side. Such missions could also use transport craft to get other, more important resources into space.  Thus with limited transporters the commander would have ...
  • Asteroid-based resources
    June 14, 2018
    The idea is that resources could be reclaimed from asteroids that Silicoid arrive in, are sent to distract fire in a Silicoid rush/damage Earth's surface, or end up on a course to just pass by.H.U.R.K. transports could be deployed to carry a mining la...
  • Re: Capital ships humans-aliens
    February 17, 2018
    OMG you just make me happy to hear that ty agent for the replay beautiful i can't wait to play your game 
  • Re: Weapons rarity alien containers and Bosses
    February 17, 2018
    ty for the replay is sounds good can't wait to see what the game hase to offer once it is realised
  • Re: Capital ships humans-aliens
    February 16, 2018
    Thanks for the support!To answer your first question. We do have ships that are larger than the fighters which are the "Corvettes". They are much slower in handling, but pack quite a punch with their multiple turret mounts as well as larger weapons yo...
  • Re: Weapons rarity alien containers and Bosses
    February 16, 2018
    No worries, your English is fine .We don't believe in an RNG loot drop system as we feel that it pulls Players out from the immersion factor and reinforces a more "gambling style" reward, rather than a hard work pay off. However there is still RNG, ...
  • Weapons rarity alien containers and Bosses
    February 13, 2018
    Hello all me again any plans for Weapons rarity and alien contaners for the game for as example alien contaners where you need to hack the container to get a RNG alien Weapon rarity ore armor parts from tier 1-5 Killing a alien boss to get the weapo...
  • Capital ships humans-aliens
    February 13, 2018
    Hello all first i will like to apologize for my bad english i help my self with google second amazing game 110% i will buy it now for the mane topic will the game have capital ships like cruisers battlecruisers battleships carriers dreadnoughts and log...

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