Home // Category: Development Update

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    Previous Live Stream with Shiv...

    24 February 2018 , by Kaze of Kami

    We recently did an exclusive live stream with Shivaxi – A streamer who has covered a lot of MechWarrior: Living Legends content in the past. He interviewed Kamikaze and Serpentus while playing an early alpha build of Solar Warden. In this interview we covered a wide range of topics including our latest feature we call “Telepresence̶... Read more

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    Work in Progress Defense Satel...

    15 February 2018 , by Kaze of Kami

    >>Incoming Transmission<< >>Source identity confirmed:<< >>General Lanther<< >>Zenith Station Operations<< Greetings Warden Another layer of the Planetary Defense Interface is well on the way. Our contributors from the United States have granted us ownership over their cold-war era defense systems. Th... Read more

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    Dev Update #2 – PDI and ...

    9 February 2018 , by Kaze of Kami

    In this update, we explore how you will be able to command and manage your fleets of the Solar Warden into combat and how you can issue orders to them to engage in orbits anywhere around the planet. You may also choose to join them directly in combat by flying your own ship into the fray! Continue the discussion here Read more

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    Earth Visuals Improvements

    22 January 2018 , by Kaze of Kami

    Quick little visual update to bring out the detail in the planet. Blending the Normalmap of Earth to use more of the Pixel Normal rather than the Sphere’s object normal. This allows for cooler looking tall mountains to display their relief on the planet more on the dawn and dusk areas of the planet. Also included a noise map for... Read more

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    Improved Milkyway Galaxy Skysp...

    12 January 2018 , by Kaze of Kami

    To really bring some life to Earth’s orbit, the skysphere has been improved with more vibrant colours coming from the Milkyway galaxy! Enjoy our 360 vision as well! 360 Viewer   Additional Screenshots (4k resolution)   Read more

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    Solar Warden Development Updat...

    7 January 2018 , by Kaze of Kami

    Starting off the new year with new Development updates showing off the latest Corvettes (larger craft than fighters and bombers) with the new “Turret Mode” feature – allowing pilots to aim independently of where they fly. Turret mode allows pilots to rotate their camera around their ship no matter their travel direction and allows... Read more

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    Seamless Transitions Gameplay ...

    16 December 2017 , by Kaze of Kami

    Solar Warden features Zero Load Screen gameplay. Everything you play will seamlessly flow from the Planetary Defense Interface (PDI), to your ship customization, to space flight, to fast travel with the Magneto Drive (Mag Drive) and combat! Join our Community Discord: http://discord.me/solarwardengame Facebook: https://www.facebook.com/SolarWardenG... Read more

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    Enemy Feature – Silicoid...

    10 July 2017 , by Kaze of Kami

    >>Incoming Transmission<< >>Source identity confirmed:<< >>General Lanther<< >>Zenith Station Operations<< Greetings Warden We have gained intel about about a potential new Silicoid threat that has been spotted in the outer orbits above North America. This new bogey has been nicknamed; The Silicoid &#... Read more

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    Development Update: 6/12/2017 ...

    11 June 2017 , by Kaze of Kami

    Progress Update: Hangar Customization – Meteor Clusters have their own Screen Indicator and Target List Icons (rather than white block) – New logic for “OnPossessed” allows for Engine PFX/SFX and ship lights to be activated when ship gets possessed (when Player takes control or AI) (This was needed for docking and Launching ... Read more

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    Development Update: 4/14/2017 ...

    14 April 2017 , by Kaze of Kami

    Progress Update: – Blocked out Zenith Hangar Created a whole internal Hangar for the ships to edit their loadouts later on. Check out the early blockouts and WIP Lighting below. Comment on the Forum Here Read more

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Solar Warden
  • Utility spacecraft
    June 14, 2018
    A tugboat like craft (maybe variant(s)s of the H.U.R.K. transport?) built for dedicated reclaiming of resources, destroyed Warden craft and Silicoid husks, pilots and API boxes that successfully eject from destroyed Warden craft, and moving satellites ...
  • Artificial Pilot Intelligences
    June 14, 2018
    APP or API - artificial pilot personality or artificial pilot intelligenceFielded after research into artificial intelligence nets the necessary breakthroughs, artificial pilot computer systems could be installed into Warden craft to function as human...
  • Shell company space-missions
    June 14, 2018
    The idea: using shell companies for deploying civilian cargo into space to make money on the side. Such missions could also use transport craft to get other, more important resources into space.  Thus with limited transporters the commander would have ...
  • Asteroid-based resources
    June 14, 2018
    The idea is that resources could be reclaimed from asteroids that Silicoid arrive in, are sent to distract fire in a Silicoid rush/damage Earth's surface, or end up on a course to just pass by.H.U.R.K. transports could be deployed to carry a mining la...
  • Re: Capital ships humans-aliens
    February 17, 2018
    OMG you just make me happy to hear that ty agent for the replay beautiful i can't wait to play your game 
  • Re: Weapons rarity alien containers and Bosses
    February 17, 2018
    ty for the replay is sounds good can't wait to see what the game hase to offer once it is realised
  • Re: Capital ships humans-aliens
    February 16, 2018
    Thanks for the support!To answer your first question. We do have ships that are larger than the fighters which are the "Corvettes". They are much slower in handling, but pack quite a punch with their multiple turret mounts as well as larger weapons yo...
  • Re: Weapons rarity alien containers and Bosses
    February 16, 2018
    No worries, your English is fine .We don't believe in an RNG loot drop system as we feel that it pulls Players out from the immersion factor and reinforces a more "gambling style" reward, rather than a hard work pay off. However there is still RNG, ...
  • Weapons rarity alien containers and Bosses
    February 13, 2018
    Hello all me again any plans for Weapons rarity and alien contaners for the game for as example alien contaners where you need to hack the container to get a RNG alien Weapon rarity ore armor parts from tier 1-5 Killing a alien boss to get the weapo...
  • Capital ships humans-aliens
    February 13, 2018
    Hello all first i will like to apologize for my bad english i help my self with google second amazing game 110% i will buy it now for the mane topic will the game have capital ships like cruisers battlecruisers battleships carriers dreadnoughts and log...

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