Home // Category: Development Update

  • Off

    Development Update: 10/10/2016

    10 October 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Lately in Solar Warden development, I’ve been making some tweaks to alot of the lighting within the Level and working on bringing back in the Atmospheric fog. This brought much more atmosphere (no pun intended) to the level without it being dead and a black night. With tha... Read more

  • Off

    Development Update: 10/4/2016 ...

    4 October 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 10/4/2016: – DAMN Lights! Cast Shadows SPENSIVE! So I had about like 10+ lights on the ship and wow I didn’t realize how expensive shadow casting in Unreal is. Then again, they aren’t differed lights and are probably full Dynamic. So what ever 🙂... Read more

  • Off

    Development Update: 9/30 ̵...

    3 October 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 9/30/2016: – Ran into a bug with Aim Offset when trying to setup the lasers — This might be the cause of missing shots at extreme angles 🙁 TODO: Fix Aim Offset Progress Update 10/2/2016: – Fixed with Aim Offset being done now in world space as..... Read more

  • Off

    Development Update: 9/30/2016 ...

    30 September 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 9/30/2016: – Setting up lighting on the Player’s Ship Read more

  • Off

    Development Update: 9/19/2016 ...

    19 September 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 9/19/2016: – Been working on getting my Laser Beam working from my Unreal Marketplace project. WIP weapon setup – Got a placeholder material on the Grub so he can look similar to his younger brother the Spore. TODO: Bake real normal map on him and get... Read more

  • Off

    Development Update: 9/18/2016 ...

    18 September 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 9/18/2016: – Been working on some new Alien concept models and came up with the “Grub” here. — This guy will be barfing out a Fusion Beam Laser after I get the weapons working the way I want. Also made a Claw Variant here Read more

  • Off

    Development Update: 9/5/2016 &...

    5 September 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 9/5/2016: – PDI Contracts and Hangar WIP Contracts Menu is where different countries offer Unlocks, Money, Favor, or Technology in exchange for the Player to do a Mission or build something. Below is a proof of concept layout of how I want it to look. The H... Read more

  • Off

    Development Update: 9/2/2016 &...

    2 September 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 9/2/2016: – WIP PDI with Defense Grid. TODO: Omg… need to setup 240 individual grid points 🙁 TODO: Oct 10 – Will need to revisit this since I’ve changed the lighting in the level now and this really isn’t visible much anymore. NOTES:... Read more

  • Off

    Development Update: 9/1/2016 &...

    1 September 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 9/1/2016: – 4.13 came out and I setup my BlendShader to use the UV output from LineTrace. This can be used for lasers shooting a surface. Read more

  • Off

    Development Update: 8/31/2016 ...

    31 August 2016 , by Kaze of Kami

    Please Note: These are retroactive posts to show history and progress. Progress Update 8/31/2016: Made a video of what is currently in the PDI Read more

Subscribe to the Solar Warden Newsletter

Solar Warden on Social Media

Facebook

Twitter


YouTube


Reddit

Join Live Chat on Discord

Solar Warden on IndieDB

Solar Warden
  • Utility spacecraft
    June 14, 2018
    A tugboat like craft (maybe variant(s)s of the H.U.R.K. transport?) built for dedicated reclaiming of resources, destroyed Warden craft and Silicoid husks, pilots and API boxes that successfully eject from destroyed Warden craft, and moving satellites ...
  • Artificial Pilot Intelligences
    June 14, 2018
    APP or API - artificial pilot personality or artificial pilot intelligenceFielded after research into artificial intelligence nets the necessary breakthroughs, artificial pilot computer systems could be installed into Warden craft to function as human...
  • Shell company space-missions
    June 14, 2018
    The idea: using shell companies for deploying civilian cargo into space to make money on the side. Such missions could also use transport craft to get other, more important resources into space.  Thus with limited transporters the commander would have ...
  • Asteroid-based resources
    June 14, 2018
    The idea is that resources could be reclaimed from asteroids that Silicoid arrive in, are sent to distract fire in a Silicoid rush/damage Earth's surface, or end up on a course to just pass by.H.U.R.K. transports could be deployed to carry a mining la...
  • Re: Capital ships humans-aliens
    February 17, 2018
    OMG you just make me happy to hear that ty agent for the replay beautiful i can't wait to play your game 
  • Re: Weapons rarity alien containers and Bosses
    February 17, 2018
    ty for the replay is sounds good can't wait to see what the game hase to offer once it is realised
  • Re: Capital ships humans-aliens
    February 16, 2018
    Thanks for the support!To answer your first question. We do have ships that are larger than the fighters which are the "Corvettes". They are much slower in handling, but pack quite a punch with their multiple turret mounts as well as larger weapons yo...
  • Re: Weapons rarity alien containers and Bosses
    February 16, 2018
    No worries, your English is fine .We don't believe in an RNG loot drop system as we feel that it pulls Players out from the immersion factor and reinforces a more "gambling style" reward, rather than a hard work pay off. However there is still RNG, ...
  • Weapons rarity alien containers and Bosses
    February 13, 2018
    Hello all me again any plans for Weapons rarity and alien contaners for the game for as example alien contaners where you need to hack the container to get a RNG alien Weapon rarity ore armor parts from tier 1-5 Killing a alien boss to get the weapo...
  • Capital ships humans-aliens
    February 13, 2018
    Hello all first i will like to apologize for my bad english i help my self with google second amazing game 110% i will buy it now for the mane topic will the game have capital ships like cruisers battlecruisers battleships carriers dreadnoughts and log...

Polar Zenith Copyright © 2022 Polar Zenith, LLC. All Rights Reserved.