Solar Warden Teaser Trailer 2017

Comment in the Forums Here With the launch of the new website, we are proud to bring you a teaser trailer! Comment in the Forums Here

Dissolving Gradients Implemented

Dissolving Gradients for Solar Warden This last week I’ve been working on setting up the Dissolve Gradients for UE4 marketplace. Since this was something I wanted and needed for Solar Warden for the Damage Shaders on the hull of the

Then vs Now – March vs Oct

Please Note: These are retroactive posts to show history and progress. It’s fun to look back and compare where you’ve been to where you are now. While setting up Blogger and pulling over my 50+ Development updates of old, I

Solar Warden // ALL NEWS

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    Enemy Feature – Silicoid...

    10 July 2017 , by Kaze of Kami

    >>Incoming Transmission<< >>Source identity confirmed:<< >>General Lanther<< >>Zenith Station Operations<< Greetings Warden We have gained intel about about a potential new Silicoid threat that has been spotted in the outer orbits above North America. This new bogey has been nicknamed; The Silicoid &#...

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    Development Update: 6/12/2017 ...

    11 June 2017 , by Kaze of Kami

    Progress Update: Hangar Customization – Meteor Clusters have their own Screen Indicator and Target List Icons (rather than white block) – New logic for “OnPossessed” allows for Engine PFX/SFX and ship lights to be activated when ship gets possessed (when Player takes control or AI) (This was needed for docking and Launching ...

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    Development Update: 4/14/2017 ...

    14 April 2017 , by Kaze of Kami

    Progress Update: – Blocked out Zenith Hangar Created a whole internal Hangar for the ships to edit their loadouts later on. Check out the early blockouts and WIP Lighting below. Comment on the Forum Here

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    Development Update: 04/11/2017...

    11 April 2017 , by Kaze of Kami

    Progress Update: New Target List has been implemented — Filters for Target List (Radar List) include: All, Enemy Threats, Waypoints/Satellites, Meteor Clusters (WIP Icon and target type), and Hangars — All Types of Screen Indicators have been moved into one Screen Indicator type of “Target” to allow for easy parsing of infor...

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    Development Update: 3/29/2017 ...

    29 March 2017 , by Kaze of Kami

    Progress Update 3/29/2017: -BUG FIX Fixed the Aim Dipping issue!!!! This was a bug that was plaguing me for awhile. This issue happened where the guns were not lining up during when doing a banking turn. I had to unrotate the look at target relative to the inverse camera. With this fix I got the Rotations on the Guns to...

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    Development Update: 01/30/2017...

    30 January 2017 , by Kaze of Kami

    Development Update -Implemented On/Off Screen Indicators –Now setup on the Ship HUD These new On/Off Screen Indicators will help with on screen Targeting and following of what ever needs to be tracked! Just now need to replace the art with them and also set them up with the Asteroids/Aliens. Shouldn’t be too hard 

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    Development Update: 01/29/2017...

    29 January 2017 , by Kaze of Kami

    Man… I just have to say… SCREW THE CAMERA SPRING ARM LAG. So I’ve been running into a few problems with the Spring Arm Component and it’s Lag functions. Seemed like a few things weren’t very well thought out when they made this. Especially for anything with flight. The First thing was the issue with the Gimbal lock on ...

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    Wormholes for Solar Warden

    21 January 2017 , by Kaze of Kami

    Development Update – Wormholes for Solar Warden So for January I’ve been working on some Wormhole tech and got pretty far with it. These wormholes are not the usual 2D Portals that you see in “Portal” or all of those other tutorials out there for Unreal, but rather more like the move “Interstellar” with a 3D sing...

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    Dissolving Gradients Implement...

    21 December 2016 , by Kaze of Kami

    Dissolving Gradients for Solar Warden This last week I’ve been working on setting up the Dissolve Gradients for UE4 marketplace. Since this was something I wanted and needed for Solar Warden for the Damage Shaders on the hull of the ship (and for later effects like Shield Destruction). Description Create Dissolving or blending materials from ...

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  • No topic this week
    September 5, 2017
    TRUTHERS, PATRIOTS, AND NON BELIEVERS!!!I come to you with exciting news!I'm not going to be able to post today!  (well other than this one, I mean.)But that isn't inherently exciting, in and of itself.  If anything, that's kind of depressing.  Afte...
  • Warp Factor 9
    August 22, 2017
    TRUTHERS, PATRIOTS, AND NON-BELIEVERS!!!WARP DRIVES!!!I didn't want to cover these last week at all.  Talk about theoretical tech that I just won't be able to wrap my ...
  • Speed and Distance
    August 5, 2017
    TRUTHERS, PATRIOTS, AND NON BELIEVERS!!!First, allow me to humbly apologize, dear readers.  I know many of you expect a post a week and I did not deliver last week. Worry not.I was not abducted.I ...
  • Re: The Song of the day Thread
    July 29, 2017
    World's fastest talking man sings Michael Jackson's BAD in 20 seconds//www.youtube.com/watch?v=4X4Fy8YqysY
  • Re: The Song of the day Thread
    July 25, 2017
    Wintersun - The Forest That Weeps (Summer)//www.youtube.com/watch?v=ffQ2B5qegRg
  • The Fermi Paradox and Civilization Types
    July 24, 2017
    TRUTHERS, PATRIOTS, AND NON BELIEVERS!!!Okay, friends.  Alright.  I heard you.  Loud and clear.Earlier this week, after posting "Meteors... or Something More???", I received a plethora of emails to e...
  • Re: The Song of the day Thread
    July 18, 2017
    //www.youtube.com/watch?v=0tdyU_gW6WE
  • Meteors... or Something More???
    July 16, 2017
    TRUTHERS, PATRIOTS, AND NON BELIEVERS!!!! WE ARE BEING EXTERMINATED!!!! How can one avert their eyes from the palpable destruction and our seemingly neglectful governments ...
  • Re: The Song of the day Thread
    July 14, 2017
    //www.youtube.com/watch?v=9JRLCBb7qK8
  • Re: Ancient buildings or crafts
    July 12, 2017
    awesome look forward to see these different technologies

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