Home // Category: Development Update
-
Off
Dev Update – More Improv...
Greetings Wardens In this update, we will look at more improvements to both functionality and optimizations. Also in this update, we will talk about us exploring using AI art generation to speed up our concept generation to help with story telling and character development for the game. Further Ship Refactoring – Outside Turret Firing Arc One... Read more
-
Off
Dev Update – Refactor to...
Greetings Wardens In this update I wanted to start showing off the new refactoring benefits since the demo. I know these have been slow to be shown off, but the target of having the Alpha release with Ship customization was always the goal, and why not also include the refactoring of all the logic to work properly in Multiplayer? In... Read more
-
Off
Dev Update – Ship Rotati...
Dev Update – Ship Rotation and Sockets Greetings Wardens In this Dev Update I wanted to show off some progress made with pulling over all the systems from the old Spaceship Pawn onto the new one and a few improvements that are a result of the efforts. The main things I wanted to highlight are the flight characteristics and control... Read more
-
Off
Before Alpha Features Review –...
Features Review – Part 4 Greetings Wardens In this review, we will discuss more of the future features that we have planned that will be introduced further down the line in production that will link back to core features within the Alpha and how you the backers will get the first taste for what’s to come. These ideas include Different..... Read more
-
Off
Before Alpha Features Review &...
Features Review – Part 3 Greetings Wardens In this update we will continue to talk about the new features implemented since the Demo. As with the previous parts, we will only cover a few topics. In this specific update, we continue talking about first the New Flight Modes and Orientation Modes (even though Turret view was already put in the..... Read more
-
Off
Before Alpha Features Review &...
Features Review – Part 2 Greetings Wardens In this update we will continue to talk about the new features put in since the Demo. As with Part 1, we will likely not get to everything in this update as well and will keep providing some summary review notes of all that has changed and what to expect differently from the... Read more
-
Off
Before Alpha Features Review &...
Features Review – Part 1 Greetings Wardens In this update, we will be reviewing all the new features added since the Demo in preparation for the Alpha release for all the original backers. I wanted to refresh your memory on the new Ship HUD, Tactical View, Fleet Groups, Ship Construction, new Ships (including the larger vessels), new Aliens, ... Read more
-
Off
Tactical View Updates
Greetings Wardens In this update, I wanted to remind everyone that the project is still in the works and I haven’t fallen off the planet (yet). There have been some hiccups in my personal life where it’s been a struggle to keep up with real life demands and I had to give up some development time to fulfill those obligations.... Read more
-
Off
Big Reinforcements Inbound
Greetings Wardens In this update, we have lots to show for new assets and some incoming additions to the fleet! Also along new enemies (both human and alien) that you will encounter while defending the planet. We also would like to show off the use of the directional shield array from the “Aegis” lost tech Heavy Fighter that has to... Read more
-
Off
Getting the project back on tr...
Greetings Wardens In this update, we want to talk about how we are getting the project back on track even during these lockdowns and some sneak peaks at some new content. Getting back on track before February From our previous update here we mentioned we would be placing the project on hold until next year and then update you all... Read more
Subscribe to the Solar Warden Newsletter
Solar Warden on Social Media
Join Live Chat on Discord
Solar Warden on IndieDB
- Utility spacecraft
June 14, 2018A tugboat like craft (maybe variant(s)s of the H.U.R.K. transport?) built for dedicated reclaiming of resources, destroyed Warden craft and Silicoid husks, pilots and API boxes that successfully eject from destroyed Warden craft, and moving satellites ... - Artificial Pilot Intelligences
June 14, 2018APP or API - artificial pilot personality or artificial pilot intelligenceFielded after research into artificial intelligence nets the necessary breakthroughs, artificial pilot computer systems could be installed into Warden craft to function as human... - Shell company space-missions
June 14, 2018The idea: using shell companies for deploying civilian cargo into space to make money on the side. Such missions could also use transport craft to get other, more important resources into space. Thus with limited transporters the commander would have ... - Asteroid-based resources
June 14, 2018The idea is that resources could be reclaimed from asteroids that Silicoid arrive in, are sent to distract fire in a Silicoid rush/damage Earth's surface, or end up on a course to just pass by.H.U.R.K. transports could be deployed to carry a mining la... - Re: Capital ships humans-aliens
February 17, 2018OMG you just make me happy to hear that ty agent for the replay beautiful i can't wait to play your game - Re: Weapons rarity alien containers and Bosses
February 17, 2018ty for the replay is sounds good can't wait to see what the game hase to offer once it is realised - Re: Capital ships humans-aliens
February 16, 2018Thanks for the support!To answer your first question. We do have ships that are larger than the fighters which are the "Corvettes". They are much slower in handling, but pack quite a punch with their multiple turret mounts as well as larger weapons yo... - Re: Weapons rarity alien containers and Bosses
February 16, 2018No worries, your English is fine .We don't believe in an RNG loot drop system as we feel that it pulls Players out from the immersion factor and reinforces a more "gambling style" reward, rather than a hard work pay off. However there is still RNG, ... - Weapons rarity alien containers and Bosses
February 13, 2018Hello all me again any plans for Weapons rarity and alien contaners for the game for as example alien contaners where you need to hack the container to get a RNG alien Weapon rarity ore armor parts from tier 1-5 Killing a alien boss to get the weapo... - Capital ships humans-aliens
February 13, 2018Hello all first i will like to apologize for my bad english i help my self with google second amazing game 110% i will buy it now for the mane topic will the game have capital ships like cruisers battlecruisers battleships carriers dreadnoughts and log...