Home // Category: Development Update
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Not Dead Yet – COVID-19 ...
Greetings Wardens In this update we talk about how the COVID-19 Lockdowns and current events have impacted development. We may be down, but we aren’t out! We talk about how we’re taking this situation very seriously and how you should too. COVID-19 Lockdown Contrary to popular belief, we have not died off. Neither COVID-19 nor the gover... Read more
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Addressing the lack of updates...
Greetings Wardens In this update we will address the lack of updates over the past few months and get you caught up on the current feature additions such as; Telepresence Effects, Light Shafts, and Spaceship Loadouts, as well as a little bit of insight for development for 2020. Addressing the Lack of Updates Greetings Wardens. First off, I would pe... Read more
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Dev Update – Communicati...
Greetings Wardens We’re back online! Forgive the communication black out, Wardens. We ran into some major development snags along with needing to move locations. These snags have now been dealt with and we’re back up and running again! Here is the current progress made since last update… PDI Layout Reworked As seen with the above ... Read more
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Dev Update – Fleet Comma...
Greetings Wardens In this update, we’d like to show off a ton of additional features that are bringing us all closer toward the Alpha release. From the Tactical View with micromanaging your ships commands during battle, to the Mega-Meteor destruction and further gameplay dealing with the broken pieces of it, to honoring the Event Horizon Tele... Read more
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Dev Update – Flight Mode...
Greetings Wardens In this update we wanted to show off in video format the new Flight Modes you can expect to see in the upcoming Alpha release. We’ve split them into two categories; Vector Modes and Orientation Modes, so you can mix and match which ones you’d prefer. Be sure to watch the video demonstration to get an idea on... Read more
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Dev Update – Mega Meteor...
Greetings Wardens In this update, we wanted to show you the latest with regards to both the Mega Meteors status and also the additional work with the modular weapons we’re plugging into the ship systems. More Ship Weapons In our last update, we’ve been plugging away at setting up additional weapons for you to play with come the Alpha. S... Read more
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Dev Update – New Com Rel...
Greetings Warden We are well on our way in major additions to the fleet in this new year and we’d like to share our status report with you. We have new Com Relays, Intel on some Aegis of Terra Ships, and new Weapon Systems that are currently being developed. Communication Relays Com Relay MKI – Dragonfly Our Satellites used for... Read more
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Dev Update – Nuke Silos ...
Greetings Wardens In this week’s update, we want to share with you some of the new gameplay mechanics with relation to the PDI. Not only will you be commanding fleets into battle, but you will now be able to take advantage of surface to space assets as well such as Nuclear Missile Silos! In addition, we’ve also been working on... Read more
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Dev Update – Weapon Grou...
Greetings Wardens In this week’s update we are showing off the current WIP of the Weapon Group List you will have access to from your Ship (and later in the Hangar to save your variants). Weapon Group List We have now included a new window for the Ship HUD that can be toggled visible with a keybind. This new window... Read more
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Dev Update – Weapons in ...
Greetings Wardens In this update, we wanted to show off in video format the work done now to the new Ship HUD with all the weapon groupings and individual weapon ready status. Weapons HUD Video Lead Developer – Kamikaze walks us through all the latest implemented HUD work such as the Speed Indicators, Weapon Ready Status Dots, and the Weapon.... Read more