Home // Category: Development Update

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    Not Dead Yet – COVID-19 ...

    30 August 2020 , by Kaze of Kami

    Greetings Wardens In this update we talk about how the COVID-19 Lockdowns and current events have impacted development. We may be down, but we aren’t out! We talk about how we’re taking this situation very seriously and how you should too. COVID-19 Lockdown Contrary to popular belief, we have not died off. Neither COVID-19 nor the gover... Read more

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    Addressing the lack of updates...

    31 December 2019 , by Kaze of Kami

    Greetings Wardens In this update we will address the lack of updates over the past few months and get you caught up on the current feature additions such as; Telepresence Effects, Light Shafts, and Spaceship Loadouts, as well as a little bit of insight for development for 2020. Addressing the Lack of Updates Greetings Wardens. First off, I would pe... Read more

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    Dev Update – Communicati...

    28 July 2019 , by Kaze of Kami

    Greetings Wardens We’re back online! Forgive the communication black out, Wardens. We ran into some major development snags along with needing to move locations. These snags have now been dealt with and we’re back up and running again! Here is the current progress made since last update… PDI Layout Reworked As seen with the above ... Read more

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    Dev Update – Fleet Comma...

    29 April 2019 , by Kaze of Kami

    Greetings Wardens In this update, we’d like to show off a ton of additional features that are bringing us all closer toward the Alpha release. From the Tactical View with micromanaging your ships commands during battle, to the Mega-Meteor destruction and further gameplay dealing with the broken pieces of it, to honoring the Event Horizon Tele... Read more

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    Dev Update – Flight Mode...

    17 March 2019 , by Kaze of Kami

    Greetings Wardens In this update we wanted to show off in video format the new Flight Modes you can expect to see in the upcoming Alpha release. We’ve split them into two categories; Vector Modes and Orientation Modes, so you can mix and match which ones you’d prefer. Be sure to watch the video demonstration to get an idea on... Read more

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    Dev Update – Mega Meteor...

    2 March 2019 , by Kaze of Kami

    Greetings Wardens In this update, we wanted to show you the latest with regards to both the Mega Meteors status and also the additional work with the modular weapons we’re plugging into the ship systems. More Ship Weapons In our last update, we’ve been plugging away at setting up additional weapons for you to play with come the Alpha. S... Read more

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    Dev Update – New Com Rel...

    22 January 2019 , by Kaze of Kami

    Greetings Warden We are well on our way in major additions to the fleet in this new year and we’d like to share our status report with you. We have new Com Relays, Intel on some Aegis of Terra Ships, and new Weapon Systems that are currently being developed. Communication Relays Com Relay MKI – Dragonfly Our Satellites used for... Read more

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    Dev Update – Nuke Silos ...

    16 December 2018 , by Kaze of Kami

    Greetings Wardens In this week’s update, we want to share with you some of the new gameplay mechanics with relation to the PDI. Not only will you be commanding fleets into battle, but you will now be able to take advantage of surface to space assets as well such as Nuclear Missile Silos! In addition, we’ve also been working on... Read more

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    Dev Update – Weapon Grou...

    2 December 2018 , by Kaze of Kami

    Greetings Wardens In this week’s update we are showing off the current WIP of the Weapon Group List you will have access to from your Ship (and later in the Hangar to save your variants). Weapon Group List We have now included a new window for the Ship HUD that can be toggled visible with a keybind. This new window... Read more

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    Dev Update – Weapons in ...

    11 November 2018 , by Kaze of Kami

    Greetings Wardens In this update, we wanted to show off in video format the work done now to the new Ship HUD with all the weapon groupings and individual weapon ready status. Weapons HUD Video Lead Developer – Kamikaze walks us through all the latest implemented HUD work such as the Speed Indicators, Weapon Ready Status Dots, and the Weapon.... Read more

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  • Utility spacecraft
    June 14, 2018
    A tugboat like craft (maybe variant(s)s of the H.U.R.K. transport?) built for dedicated reclaiming of resources, destroyed Warden craft and Silicoid husks, pilots and API boxes that successfully eject from destroyed Warden craft, and moving satellites ...
  • Artificial Pilot Intelligences
    June 14, 2018
    APP or API - artificial pilot personality or artificial pilot intelligenceFielded after research into artificial intelligence nets the necessary breakthroughs, artificial pilot computer systems could be installed into Warden craft to function as human...
  • Shell company space-missions
    June 14, 2018
    The idea: using shell companies for deploying civilian cargo into space to make money on the side. Such missions could also use transport craft to get other, more important resources into space.  Thus with limited transporters the commander would have ...
  • Asteroid-based resources
    June 14, 2018
    The idea is that resources could be reclaimed from asteroids that Silicoid arrive in, are sent to distract fire in a Silicoid rush/damage Earth's surface, or end up on a course to just pass by.H.U.R.K. transports could be deployed to carry a mining la...
  • Re: Capital ships humans-aliens
    February 17, 2018
    OMG you just make me happy to hear that ty agent for the replay beautiful i can't wait to play your game 
  • Re: Weapons rarity alien containers and Bosses
    February 17, 2018
    ty for the replay is sounds good can't wait to see what the game hase to offer once it is realised
  • Re: Capital ships humans-aliens
    February 16, 2018
    Thanks for the support!To answer your first question. We do have ships that are larger than the fighters which are the "Corvettes". They are much slower in handling, but pack quite a punch with their multiple turret mounts as well as larger weapons yo...
  • Re: Weapons rarity alien containers and Bosses
    February 16, 2018
    No worries, your English is fine .We don't believe in an RNG loot drop system as we feel that it pulls Players out from the immersion factor and reinforces a more "gambling style" reward, rather than a hard work pay off. However there is still RNG, ...
  • Weapons rarity alien containers and Bosses
    February 13, 2018
    Hello all me again any plans for Weapons rarity and alien contaners for the game for as example alien contaners where you need to hack the container to get a RNG alien Weapon rarity ore armor parts from tier 1-5 Killing a alien boss to get the weapo...
  • Capital ships humans-aliens
    February 13, 2018
    Hello all first i will like to apologize for my bad english i help my self with google second amazing game 110% i will buy it now for the mane topic will the game have capital ships like cruisers battlecruisers battleships carriers dreadnoughts and log...

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