Home // Category: Development Update
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Development Update: 04/11/2017...
Progress Update: New Target List has been implemented — Filters for Target List (Radar List) include: All, Enemy Threats, Waypoints/Satellites, Meteor Clusters (WIP Icon and target type), and Hangars — All Types of Screen Indicators have been moved into one Screen Indicator type of “Target” to allow for easy parsing of infor... Read more
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Development Update: 3/29/2017 ...
Progress Update 3/29/2017: -BUG FIX Fixed the Aim Dipping issue!!!! This was a bug that was plaguing me for awhile. This issue happened where the guns were not lining up during when doing a banking turn. I had to unrotate the look at target relative to the inverse camera. With this fix I got the Rotations on the Guns to... Read more
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Development Update: 01/30/2017...
Development Update -Implemented On/Off Screen Indicators –Now setup on the Ship HUD These new On/Off Screen Indicators will help with on screen Targeting and following of what ever needs to be tracked! Just now need to replace the art with them and also set them up with the Asteroids/Aliens. Shouldn’t be too hard Read more
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Development Update: 01/29/2017...
Man… I just have to say… SCREW THE CAMERA SPRING ARM LAG. So I’ve been running into a few problems with the Spring Arm Component and it’s Lag functions. Seemed like a few things weren’t very well thought out when they made this. Especially for anything with flight. The First thing was the issue with the Gimbal lock on ... Read more
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Wormholes for Solar Warden
Development Update – Wormholes for Solar Warden So for January I’ve been working on some Wormhole tech and got pretty far with it. These wormholes are not the usual 2D Portals that you see in “Portal” or all of those other tutorials out there for Unreal, but rather more like the move “Interstellar” with a 3D sing... Read more
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Dissolving Gradients Implement...
Dissolving Gradients for Solar Warden This last week I’ve been working on setting up the Dissolve Gradients for UE4 marketplace. Since this was something I wanted and needed for Solar Warden for the Damage Shaders on the hull of the ship (and for later effects like Shield Destruction). Description Create Dissolving or blending materials from ... Read more
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Development Update: 11/03/2016
Please Note: These are retroactive posts to show history and progress Quick Update: Created UMG Asteroid Targetting with Waves Using poof Smoke to create Meteor tail Read more
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Oct updates catchup – Al...
Along with all the weapons and backend updates this month. The Aliens are progressing nicely. First, we have the Grub that has had its Fusion Beam weapon plugged in. Alien Fusion Beam In this video, the Grub spawns from a different Asteroid and fires a powerful beam at the player. This demonstrates that any of the new weapons created can... Read more
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Development Update: 10/22/2016...
Please Note: These are retroactive posts to show history and progress. Modular Weapons! – This back end writing on the weapon system has allowed me to split the weapons into the following modules for me to play with. Charge Modes Fire Modes Shot Modes The reason for making this whole system was mainly to allow me to create new weapons easily.... Read more
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Development Update: 10/20/2016...
Please Note: These are retroactive posts to show history and progress. Fixed Time Step Rates – So one of the latest discoveries that I really should have thought about was to apply a Fixed Timestep to anything that measures values that are piped through a tickrate. What I mean by that is anything that’s relying on Tick updates (updates ... Read more