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Development Update: 10/22/2016...
Please Note: These are retroactive posts to show history and progress. Modular Weapons! – This back end writing on the weapon system has allowed me to split the weapons into the following modules for me to play with. Charge Modes Fire Modes Shot Modes The reason for making this whole system was mainly to allow me to create new weapons easily.... Read more
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Development Update: 10/20/2016...
Please Note: These are retroactive posts to show history and progress. Fixed Time Step Rates – So one of the latest discoveries that I really should have thought about was to apply a Fixed Timestep to anything that measures values that are piped through a tickrate. What I mean by that is anything that’s relying on Tick updates (updates ... Read more
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Then vs Now – March vs O...
Please Note: These are retroactive posts to show history and progress. It’s fun to look back and compare where you’ve been to where you are now. While setting up Blogger and pulling over my 50+ Development updates of old, I realized how powerful it is to keep track of all of this. From my old days of Developing for Mech... Read more
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Development Update: 10/10/2016
Please Note: These are retroactive posts to show history and progress. Lately in Solar Warden development, I’ve been making some tweaks to alot of the lighting within the Level and working on bringing back in the Atmospheric fog. This brought much more atmosphere (no pun intended) to the level without it being dead and a black night. With tha... Read more
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Development Update: 10/4/2016 ...
Please Note: These are retroactive posts to show history and progress. Progress Update 10/4/2016: – DAMN Lights! Cast Shadows SPENSIVE! So I had about like 10+ lights on the ship and wow I didn’t realize how expensive shadow casting in Unreal is. Then again, they aren’t differed lights and are probably full Dynamic. So what ever 🙂... Read more
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Development Update: 9/30 ̵...
Please Note: These are retroactive posts to show history and progress. Progress Update 9/30/2016: – Ran into a bug with Aim Offset when trying to setup the lasers — This might be the cause of missing shots at extreme angles 🙁 TODO: Fix Aim Offset Progress Update 10/2/2016: – Fixed with Aim Offset being done now in world space as..... Read more
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Development Update: 9/30/2016 ...
Please Note: These are retroactive posts to show history and progress. Progress Update 9/30/2016: – Setting up lighting on the Player’s Ship Read more
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Development Update: 9/19/2016 ...
Please Note: These are retroactive posts to show history and progress. Progress Update 9/19/2016: – Been working on getting my Laser Beam working from my Unreal Marketplace project. WIP weapon setup – Got a placeholder material on the Grub so he can look similar to his younger brother the Spore. TODO: Bake real normal map on him and get... Read more
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Development Update: 9/18/2016 ...
Please Note: These are retroactive posts to show history and progress. Progress Update 9/18/2016: – Been working on some new Alien concept models and came up with the “Grub” here. — This guy will be barfing out a Fusion Beam Laser after I get the weapons working the way I want. Also made a Claw Variant here Read more
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Development Update: 9/5/2016 &...
Please Note: These are retroactive posts to show history and progress. Progress Update 9/5/2016: – PDI Contracts and Hangar WIP Contracts Menu is where different countries offer Unlocks, Money, Favor, or Technology in exchange for the Player to do a Mission or build something. Below is a proof of concept layout of how I want it to look. The H... Read more