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    Ugly Briefs Update #4

    15 February 2021 , by Kaze of Kami

    Frame Delay?? So I just wanna chime in here and bitch about why there’s a need for a frame delay on “Event Possess”. Usually with Event nodes, all the logic seems to be executed on the Pawn first, and then executes the entire node for that event including all required outputs to have return values. So then why is it... Read more

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    Ugly Briefs Update #3

    5 February 2021 , by Kaze of Kami

    Let me have CONTROL! Right, so this issue with “Controllers” in Unreal has been an on going annoyance since the beginning of the project. Anyone who has done work with Pawn Possession or Multiplayer has had to deal with Controllers (Player Controllers / AI Controllers). Imagine having to deal with assuming control of your ship, but the ... Read more

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    Ugly Briefs Update #2

    3 February 2021 , by Kaze of Kami

    Such ugly underpants. I hope the underpants gnomes don’t steal So as promised. I wanted to update you all again this week and talk about the turret rotation Animation Blueprints (Anim BPs) and Anim Graph issues we fell into with difference Unreal Engine integrations. Fortunately with this change over with how the Anim BPs work now with Unreal... Read more

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    Big Reinforcements Inbound

    16 November 2020 , by Kaze of Kami

    Greetings Wardens In this update, we have lots to show for new assets and some incoming additions to the fleet! Also along new enemies (both human and alien) that you will encounter while defending the planet. We also would like to show off the use of the directional shield array from the “Aegis” lost tech Heavy Fighter that has to... Read more

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    Getting the project back on tr...

    11 October 2020 , by Kaze of Kami

    Greetings Wardens In this update, we want to talk about how we are getting the project back on track even during these lockdowns and some sneak peaks at some new content. Getting back on track before February From our previous update here we mentioned we would be placing the project on hold until next year and then update you all... Read more

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    Not Dead Yet – COVID-19 ...

    30 August 2020 , by Kaze of Kami

    Greetings Wardens In this update we talk about how the COVID-19 Lockdowns and current events have impacted development. We may be down, but we aren’t out! We talk about how we’re taking this situation very seriously and how you should too. COVID-19 Lockdown Contrary to popular belief, we have not died off. Neither COVID-19 nor the gover... Read more

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    Addressing the lack of updates...

    31 December 2019 , by Kaze of Kami

    Greetings Wardens In this update we will address the lack of updates over the past few months and get you caught up on the current feature additions such as; Telepresence Effects, Light Shafts, and Spaceship Loadouts, as well as a little bit of insight for development for 2020. Addressing the Lack of Updates Greetings Wardens. First off, I would pe... Read more

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    Dev Update – Communicati...

    28 July 2019 , by Kaze of Kami

    Greetings Wardens We’re back online! Forgive the communication black out, Wardens. We ran into some major development snags along with needing to move locations. These snags have now been dealt with and we’re back up and running again! Here is the current progress made since last update… PDI Layout Reworked As seen with the above ... Read more

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    Dev Update – Fleet Comma...

    29 April 2019 , by Kaze of Kami

    Greetings Wardens In this update, we’d like to show off a ton of additional features that are bringing us all closer toward the Alpha release. From the Tactical View with micromanaging your ships commands during battle, to the Mega-Meteor destruction and further gameplay dealing with the broken pieces of it, to honoring the Event Horizon Tele... Read more

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    Dev Update – Flight Mode...

    17 March 2019 , by Kaze of Kami

    Greetings Wardens In this update we wanted to show off in video format the new Flight Modes you can expect to see in the upcoming Alpha release. We’ve split them into two categories; Vector Modes and Orientation Modes, so you can mix and match which ones you’d prefer. Be sure to watch the video demonstration to get an idea on... Read more

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