Home // Category: Development Update

  • Off

    Development Update – New...

    18 June 2018 , by Kaze of Kami

    Greetings Wardens, Since your support from the Kickstarter, we’ve been hard at work building out new features as we get ready for a major announcement next week! Before that though, we’d like to update you all on the current Work In Progress features we’re building out. Demo Features: Graphics Options It has been in demand for awh... Read more

  • Off

    Funded!! Thank you all so very...

    22 May 2018 , by Kaze of Kami

    Greetings Wardens With 432 Wardens, we have achieved a great victory this day! It was all of you who came together in the final hours and united this planet in a unified defense and declared that we will not let the Silicoid win! We are truly humbled and proud to have each and everyone of you as our backers and thank... Read more

  • Off

    Kickstarter Finale Developer L...

    21 May 2018 , by Kaze of Kami

    Greetings Wardens You have all done an amazing job putting us into the final stretch! We are almost there! 7% to go! If you haven’t pledged head to our Kickstarter page right away: https://kck.st/2HPFj89 Nearing the final hours of the Kickstarter, we will be hosting a Developer Live Stream on Twitch: https://www.twitch.tv/solarwardengame At 9... Read more

  • Off

    Demo on Steam and Gamejolt

    17 May 2018 , by Kaze of Kami

    3 platforms to get the Demo! Greetings Wardens, Right in time for the weekend, it is with great pleasure that we have now published our Demo on both Steam and Game Jolt platforms! If you haven’t already played the Demo on PC, then now is the time! Check out the demo on any of the available platforms. Steam: https://store.steampowered.com/app/... Read more

  • Off

    Space Game Junkie Podcast R...

    3 May 2018 , by Kaze of Kami

    SGJ Podcast #246 – Solar Warden Greetings Wardens, Recently Space Game Junkie performed an interview with the Lead Developer of Solar Warden – Dan “Kamikaze” Adams over on their Youtube Channel. It was a great podcast where it was a deep dive into a lot of the game mechanics such as available ships, weapons, Telepresence, wo... Read more

  • Off

    Solar Warden Development Live ...

    29 April 2018 , by Kaze of Kami

    Silicoid Worm Development Live Stream up on Youtube Greetings Warden, We just had a Development Live Stream talking about the Silicoid Worm. We talked about how we created the concept of the Silicoid race and how we went from Concept Art to Ingame and fighting the player inside of Unreal Engine! Don’t worry if you missed it, we have the... Read more

  • Off

    Development Update #3 – ...

    20 March 2018 , by Kaze of Kami

    For this Development Update, we’re exploring the Time Dilation feature of the campaign. This feature allows you to speed up time from the PDI which will let you “fast forward” through the lulls of the campaign. Different speeds can be set such as; Paused 1 second : 1second (normal time) 1 minute : 1 second 1 hour : 1 second... Read more

  • Off

    Screenshot Mode

    3 March 2018 , by Kaze of Kami

    Screenshot Mode For Screenshot Saturday, we figured it would be fitting to show off our “Screenshot Mode” from within the Pause Menu. When paused, time will freeze which will allow you to get the perfect camera angle to take that perfect screenshot within game. We can’t wait to see what kind of awesome screenshots you all will tak... Read more

  • Off

    Music by Christopher Escalante

    25 February 2018 , by Kaze of Kami

    Today we would like to share with everyone the composer we’re working with on the Solar Warden theme and music, Christopher Escalante. Hello! My name is Christopher Escalante and I’m the music composer for Solar Warden! I’ve always been interested in hybrid soundtrack music, and gained a passion in producing music for films and vi... Read more

Subscribe to the Solar Warden Newsletter

Solar Warden on Social Media

Facebook

Twitter


YouTube


Reddit

Join Live Chat on Discord

Solar Warden on IndieDB

Solar Warden
  • Utility spacecraft
    June 14, 2018
    A tugboat like craft (maybe variant(s)s of the H.U.R.K. transport?) built for dedicated reclaiming of resources, destroyed Warden craft and Silicoid husks, pilots and API boxes that successfully eject from destroyed Warden craft, and moving satellites ...
  • Artificial Pilot Intelligences
    June 14, 2018
    APP or API - artificial pilot personality or artificial pilot intelligenceFielded after research into artificial intelligence nets the necessary breakthroughs, artificial pilot computer systems could be installed into Warden craft to function as human...
  • Shell company space-missions
    June 14, 2018
    The idea: using shell companies for deploying civilian cargo into space to make money on the side. Such missions could also use transport craft to get other, more important resources into space.  Thus with limited transporters the commander would have ...
  • Asteroid-based resources
    June 14, 2018
    The idea is that resources could be reclaimed from asteroids that Silicoid arrive in, are sent to distract fire in a Silicoid rush/damage Earth's surface, or end up on a course to just pass by.H.U.R.K. transports could be deployed to carry a mining la...
  • Re: Capital ships humans-aliens
    February 17, 2018
    OMG you just make me happy to hear that ty agent for the replay beautiful i can't wait to play your game 
  • Re: Weapons rarity alien containers and Bosses
    February 17, 2018
    ty for the replay is sounds good can't wait to see what the game hase to offer once it is realised
  • Re: Capital ships humans-aliens
    February 16, 2018
    Thanks for the support!To answer your first question. We do have ships that are larger than the fighters which are the "Corvettes". They are much slower in handling, but pack quite a punch with their multiple turret mounts as well as larger weapons yo...
  • Re: Weapons rarity alien containers and Bosses
    February 16, 2018
    No worries, your English is fine .We don't believe in an RNG loot drop system as we feel that it pulls Players out from the immersion factor and reinforces a more "gambling style" reward, rather than a hard work pay off. However there is still RNG, ...
  • Weapons rarity alien containers and Bosses
    February 13, 2018
    Hello all me again any plans for Weapons rarity and alien contaners for the game for as example alien contaners where you need to hack the container to get a RNG alien Weapon rarity ore armor parts from tier 1-5 Killing a alien boss to get the weapo...
  • Capital ships humans-aliens
    February 13, 2018
    Hello all first i will like to apologize for my bad english i help my self with google second amazing game 110% i will buy it now for the mane topic will the game have capital ships like cruisers battlecruisers battleships carriers dreadnoughts and log...

Polar Zenith Copyright © 2022 Polar Zenith, LLC. All Rights Reserved.